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It costs $110k to fully gear up in Diablo Immortal

gamerant.com

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Re: It costs $110k to fully gear up in Diablo Immortal

#341

I feel sorry for today’s gamers. When I was a gamer during the Quaje2 era, my “addiction” was in trying to be the best. Immediately after school, I would practice various maps to understand their jumping kinetics and would spend time studying and understanding all the weapon shots/kill zones to the pixel level. No money was spent on the ‘addiction for excellence’. These days, I actually miss this type of addiction, t…

Eh, the gaming industry and the amount of games you can play is so vast these days you can still play games without having to invest further amounts to progress.

Yes there are loot box games and so on, but in reality they're a small subset. Admittedly if you primarily play mobile games then that subset is quite large.

Stick with console/PC, be suspicious of free to play and you'll be fine.

Re: It costs $110k to fully gear up in Diablo Immortal

#342
post #308

Earlier quoted context omitted.

i havent seen a robot capable of reading wind patterns from tree movement as well as humans.. again you are minimizing the deterministic factors where humans have a compelling advantage by over-essentializing perception beyond your personal capability as "random"

Look to artillery, where billions are spent on robots throwing an object through the air as accurately as possible. Randomness is still there.

you're just making the same argument with a different subject... the same "random" argument can be applied to home runs in baseball if you wanted. hopefully you can see the ridiculousness of that example... I've researched your artillery example enough to know that artillery fire is done with a human wind calculation based upon one direction of wind... not at all comparable to human eye perceiving strength of gusts, wind alleys, etc. based upon personal experience with a certain course... but i'm not really interested in 1000 red herring discussions. please stick to golf if you really care about this.

Re: It costs $110k to fully gear up in Diablo Immortal

#343
post #212

It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…

This is, honestly, why I'm focusing my children on Nintendo products. They do sometimes charge for skins, but by and large they don't succumb to the same "pay me to play" traps as other platforms.

Nintendo also went full cassino with their mobile games. Pokémon Go, Mario Kart Tour... Huge cash grabs.

Re: It costs $110k to fully gear up in Diablo Immortal

#344
post #266

Earlier quoted context omitted.

It might not be the greatest evil on earth, but knowingly preying on vulnerable people in society, and causing harm for your own benefit, to me is sickening and evil.

That's the thing though, vulnerable people in society don't have access to $110k.

I think a financial situation needs to be evaluated with future needs as well as current assets. Due to the US's general lack of social safety nets, retirement is primarily funded by savings of the person who is retiring. The recommended amount of savings to have by the time of retirement is 10 times your salary [0]. So by actively cultivating an addiction and leeching away retirement savings, this could easily be removing the possibility that somebody will be able to retire at all.

I might agree with you in countries that have a more reasonable and less individualistic approach to social welfare, but not in the US.

[0] https://www.fidelity.com/viewpoints/retirement/how-much-do-i...

Re: It costs $110k to fully gear up in Diablo Immortal

#345

Earlier quoted context omitted.

I've played to around level 30 or so also and it feels just like any other recent Diablo. So far it seems like I can pay to speed things up/improve the drop rate, or just keep playing without just fine. Is there some spot I'm going to hit that I can't progress without paying?

The article mentions that you can get the best gear for free but it will take you about 10 years. So I'm sure you can play it and have fun. If you try PVP however then you would be at a great advantage if you pay money for upgrades.

The article is really quite confusing. Early on it says F2P can't get the best gear, then later says they can. Then they say even for paid players it's random so I'm not even sure how they come up with 100k figure.

It's just hard for me to get upset about a game that's always been a pretty skin over a blatant Skinner box.

Re: It costs $110k to fully gear up in Diablo Immortal

#346
post #322

Earlier quoted context omitted.

But it still doesn't answer my question - obviously you have gear progression without spending any money, just like there is in Genshin Impact. So at what point do you reach a point where you literally can't enjoy the game any more without spending any money? Because if it's 100h+ like for me in Genshin, then I don't think there's any problem for 99.999% of players. Yes the option to spend money and get crazy high ge…

if doing the same exact rift over and over for weeks in order to unfreeze your game progress is something you find enjoyable then yes. but realistically I don't think there exist that much people who would enjoy this. oh and every 15 min or so you're spammed with a notification telling you take this one is lifetime opportunity to help if only for give them your credit card! if you don't hurry you'll miss out on this…

> if doing the same exact rift over and over for weeks in order to unfreeze your game progress is something you find enjoyable then yes. but realistically I don't think there exist that much people who would enjoy this.

It's been awhile since I played D3, but hasn't this been the model for years?

Re: It costs $110k to fully gear up in Diablo Immortal

#347

Earlier quoted context omitted.

This picture is too black and white. I have no interest in EA games so I don’t know if it appliesto them, but most “social” games make the bulk of their revenue from players paying small amounts every now and then, or ideally on a regular (a bit every events) shedule. The main target is not the whales, it’s the sustainable long tail (though paying players stay a small minority, even 4~5% of hundreds of thousands of u…

Do you have any data to support this assertion? It goes against everything I’ve ever read about how games like this make money.

I kinda find it surprising to assume a company like Mihoyo consistently makes record profits from just a few whales addicted to gambling. It litteraly makes no sense.

I also don’t see these companies disclose their revenue per user statistics, could you share some of what you read positing current gatcha games are sustained by whales ?

Re: It costs $110k to fully gear up in Diablo Immortal

#348
post #4

Lootbox games: I don't understand why these kind of games are not getting banned or heavily restricted. There is absolutely not a single positive thing about these games. Moral doesn't matter.

It seems like the online discourse stalled out at, “Well Pokémon cards are legal, aren’t lootboxes basically the same thing?”. I have my own opinion on that but I never saw a consensus rebuttal form against that point.

Add to that lotteries, or pretty much anything that has random outcomes. Even if you don't gamble with cash, but something like Pokemon cards or digital items, there will always be secondary markets that let you cash out. If you want to ban these things, you'd have to ban all randomness.

Re: It costs $110k to fully gear up in Diablo Immortal

#349

Earlier quoted context omitted.

> There will be no self-regulation. The idea of self-regulation is a lie told by corporations who don’t want regulation. Corporations will do literally anything to maximize their profits.

Goes deeper. Self-regulation is sold by hyper liberals and libertarians as the pinnacle of freedom in capitalism. From individuals to corporation, where any form of regulation or control should be excluded

Self-regulation lasts for half a generation, at most. Then people take over who wonder why they are doing the regulating in the first place and/or see how to game it for profit. I think it does work, just not for long enough to matter.

Re: It costs $110k to fully gear up in Diablo Immortal

#350
post #212

It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…

This is, honestly, why I'm focusing my children on Nintendo products. They do sometimes charge for skins, but by and large they don't succumb to the same "pay me to play" traps as other platforms.

100%, I’d do the same if I had children and honestly try to do the same for myself. It’s the only console that keeps gaming simple and fun - no achievements, less cosmetic driven games, etc…
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