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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#341

Earlier quoted context omitted.

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

I picked street kid and I still was confused by why the first part of the story was even necessary. The game could have taken a lesson from Kurt Vonnegut, who said to start a story as close to the end as possible.

Compared to Witcher 3, they DID do this with 2077. 2077's main storyline is roughly 20 hours long, while the Witcher's is about 50 hours. CDPR is kind of known for their longer story driven stuff, and its my understanding they took that feedback in this game and made the primary quest shorter while expanding the optional quest branching.

Re: Cyberpunk 2077 Refunds

#342

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

> It just doesn't run on consoles

It does run just fine on Series X and PS5. Not the greatest looking game but is running nicely at 60fps most of the time.

Re: Cyberpunk 2077 Refunds

#343
post #85

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

What I read, and apparently it was discussed on the CDPR emergency board meeting, is that Sony and MS trusted CDPR to correct the issues and have the game in a good state prior to launch. Seems they failed at that pretty badly.

I hope this leads to Sony and Microsoft performing Apple-style reviews on all future games from now on. Completely audit every game and every patch before it can be sold on the platform.

Re: Cyberpunk 2077 Refunds

#344
post #292

Earlier quoted context omitted.

>>I mean barren in the sense that it fee lifeless, due to nonexistent AI I just don't understand that point. Many times so far I've just been walking around and admiring the place, it feels like the most realistic city I've ever been in in a video game. There's just so much stuff happening everywhere, I could probably forget the story and walk around and admire it all.

You are right, but what people are complaining about is that they can't interact with that world. You can't poke at it. If we had short loops of the game scenes displayed in a museum we would praise it, but people want videogames mostly to play and interact with things.

I'm just trying to think how much you could interact with the world in Witcher 3, which is obviously considered a masterpiece by many, and nearly all of its villages and houses were just set pieces. Villagers never actually changed their behaviours in reaction to anything, and played the same audio clip over and over again if you stood close to them.

I just don't know how much interactivity is required for it to be...good? What part of the AI is missing?

Re: Cyberpunk 2077 Refunds

#345

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>it's an extremely fun, really well-made game There are seemingly infinite number of issues the game is having, I can't imagine calling it well-made. Here's a single compilation from the game's subreddit, where there are hundreds more examples: https://old.reddit.com/r/cyberpunkgame/comments/kewhky/i_com...

The OP’s point is that it is highly anecdotal. I have dozens of hours and I only ran into a single bug that forced me to reload. Everything else I have seen have been cosmetic issues.

Re: Cyberpunk 2077 Refunds

#346

-- What was the purpose of the crunch / rushing this out the door ? -- What was to be gained from it? Holiday sales? Delivering a product not delayed again? Management bonuses? Did the developers get bonuses for delivering "on time"? -- At what cost did the crunch / delivering the product cause the team of developers? Now they need to keep working; fix the bugs; get this back in the store(s) and try to make everyone…

> Holiday sales? Ding ding ding. Missing christmas would be a huge deal. That said, I think there's a tendency for conversations around this to ignore the finances and suggest that financial concerns shouldn't have any impact on the game's release. There's no doubt that CDPR got the balance on this wrong, but the need to find a balance is just reality.

This was probably it. To get it right on all platforms they would have to spend several more months of development. The video game market has a certain size, if you exceed the budget too much you will never be able to make it back. Maybe this too was what caused them to release the last-gen console ports: they were starting to freak out, afraid the project would bankrupt them.

Re: Cyberpunk 2077 Refunds

#347
post #15

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

Actually I see it as positive, because it proves that crunching isn't worth it, if this what happens coming out of burned developers. The industry keeps bleeding to many people that could have made huge contributions, but decided to invest into industries where crushing isn't part of the culture. For example, I rather do GUIs and 3D stuff for boring enteprise projects than spending endless nights and weekends fixing…

Yepppp I am way more interested in games than web dev but here I get paid well and have a loose and comfortable schedule / environment. It's a no-brainer.

Re: Cyberpunk 2077 Refunds

#348

Earlier quoted context omitted.

How is the latency? Do you feel any lag when moving your mouse / character?

None at all. I've had a few action sequences in the story now and they all went smooth. Sometime quality notably drops, but not pace/framerate. The one time I had an issue with frames dropping was because a local computer downloading files and causing bandwith spikes. But I think with some Qos on the router that should be fixed. Average bandwith usage of the game is between 10-20Mbit.

So I just played Celeste, a platforming game which I have both native and on Stadia (it's free with the Pro subscription) and I don't notice any difference in playing either version in terms of input lag.

Re: Cyberpunk 2077 Refunds

#349
post #326

Earlier quoted context omitted.

I tend to shy away from opinion only review type comments on HN but I have to say... > It turns out it's nothing like that, it's more like a new Deus Ex game. I expected this. It's nothing like this at all. The writing is atrocious. I do hope "Ghost Off!" becomes a mainstream piece of slang though. The voice lines are horribly inconsistent in quality (there are lines where it's clear the actor stumbled but the line w…

Why is this being downvoted so heavily?

It's a common refrain for people who are enjoying the game to say anyone who isn't is trying to kill their fun... I'd actually agree with that if I hadn't just listed several detailed points. It's not like I'm just saying "the game is crap!"

Ironically what I've noticed is people who are enjoying it go to great lengths to invalidate anyone who isn't...

Re: Cyberpunk 2077 Refunds

#350

Earlier quoted context omitted.

Not in Poland.

Are you actually Polish? Or are you just assuming because it is not America they dont "enjoy" America Freedom(C)?

I'm not sure if this is being sarcastic or not. Doesn't America have some of the weakest employee protection in the developed world (because, ironically, freedom)?
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