Earlier quoted context omitted.
It sounds like the mortgage advisor encouraged you to borrow a larger sum, so that she/he could get a larger commission. There's no need to keep that much money in the bank just in case you lose your job and can't pay your mortgage. Most lenders (at least where I'm from) will arrange a payment holiday if you tell them you've lost your job. After all, they benefit by earning more interest whilst you're not making paym…
1 year in the bank (CD/savings) is for multiple reasons. Mostly it's for that really nasty scenario where there's a major recession leading to household job loss, when it can be particularly hard to find an equivalent replacement salary. And cash equivalent is important because selling assets in a down market is doubly expensive. Worse is a down market may make the mortgage lender even more likely to foreclose in the…
“I thought I could ship at least 700 units to stay in business”
341–346 of 346 posts
Re: “I thought I could ship at least 700 units to stay in business”
#342Earlier quoted context omitted.
I'm sure everyone here would be really grateful if you could expand on this a little.
Not jblow, but the video game industry is extremely dependent on big splash releases. Something like 50% of sales occur in a game's release week. A few games have managed to become huge hits growing only organically in early access (factorio and rimworld come to mind), but they are extremely special games. That's not something you can replicate with a relatively generic title. To be fair, I'm not sure there is any pa…
Re: “I thought I could ship at least 700 units to stay in business”
#343Earlier quoted context omitted.
lol, of the 11 years he did mostly the same game over and over plus a bit of consulting. It's a wonder that he survived at all
Seriously. His advice should be "don't make the same game for 11 years, especially when that game is either a generic card game (solitaire?) or a generic match three puzzle game."
This guy works for 11 years in the industry, aquired a whole bunch of knowledge on how to ship and market games, runs communities for indi game devs and what not and then when it comes to the actual games, he fails hardcore.
Re: “I thought I could ship at least 700 units to stay in business”
#344Earlier quoted context omitted.
From the name, I'm guessing he's Romanian; it's not illegal here to have a contract that states "everything you create, even in the spare time, is the company's property, unless you get written manager approval first". I have exactly such a contract. And yes I know it would be illegal in the US. (I'm not exactly sure how enforceable such a clause would really be, but that's another story, and I really understand him…
This similar in in Germany: It's not "everything is company property" but you need to ask permission to do "work" outside your employement, need to disclose if you create/"invent" something and allow the company to aquire your invention. Frankly, no idea how/if that will be enforced but something along these lines were in most contracted I had and it always made me feel uncomfortable.
Re: “I thought I could ship at least 700 units to stay in business”
#345Earlier quoted context omitted.
Not really worth it -- if I put in effort to write a substantial comment here, it's just buried in the noise of all these people who think they can give advice on how to build and launch a game.
I for one usually do a CTRL+F "jblow" on game related articles, since I know you're commenting on HN and have the actual competence to do so.