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“I thought I could ship at least 700 units to stay in business”

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341–346 of 346 posts

Re: “I thought I could ship at least 700 units to stay in business”

#341

Earlier quoted context omitted.

It sounds like the mortgage advisor encouraged you to borrow a larger sum, so that she/he could get a larger commission. There's no need to keep that much money in the bank just in case you lose your job and can't pay your mortgage. Most lenders (at least where I'm from) will arrange a payment holiday if you tell them you've lost your job. After all, they benefit by earning more interest whilst you're not making paym…

1 year in the bank (CD/savings) is for multiple reasons. Mostly it's for that really nasty scenario where there's a major recession leading to household job loss, when it can be particularly hard to find an equivalent replacement salary. And cash equivalent is important because selling assets in a down market is doubly expensive. Worse is a down market may make the mortgage lender even more likely to foreclose in the…

I don't know if these exist in other countries, but some banks in the UK offer an 'offset mortgage', where any balance in a specific current account at the same bank deducted from the loan amount when calculating interest. The last time I looked, they were a little more expensive than regular mortgages, but would be worthwhile for someone who keeps 6 months or more of mortgage payments in their current account.

Re: “I thought I could ship at least 700 units to stay in business”

#342
post #149

Earlier quoted context omitted.

I'm sure everyone here would be really grateful if you could expand on this a little.

Not jblow, but the video game industry is extremely dependent on big splash releases. Something like 50% of sales occur in a game's release week. A few games have managed to become huge hits growing only organically in early access (factorio and rimworld come to mind), but they are extremely special games. That's not something you can replicate with a relatively generic title. To be fair, I'm not sure there is any pa…

If you're releasing a videogame and the first the world hears of it is the announcement of your 1.0 release, you've not done a stellar job of marketing.

Re: “I thought I could ship at least 700 units to stay in business”

#343
post #304

Earlier quoted context omitted.

lol, of the 11 years he did mostly the same game over and over plus a bit of consulting. It's a wonder that he survived at all

Seriously. His advice should be "don't make the same game for 11 years, especially when that game is either a generic card game (solitaire?) or a generic match three puzzle game."

I don't know if this makes me sad or angry.

This guy works for 11 years in the industry, aquired a whole bunch of knowledge on how to ship and market games, runs communities for indi game devs and what not and then when it comes to the actual games, he fails hardcore.

Re: “I thought I could ship at least 700 units to stay in business”

#344
post #75

Earlier quoted context omitted.

From the name, I'm guessing he's Romanian; it's not illegal here to have a contract that states "everything you create, even in the spare time, is the company's property, unless you get written manager approval first". I have exactly such a contract. And yes I know it would be illegal in the US. (I'm not exactly sure how enforceable such a clause would really be, but that's another story, and I really understand him…

This similar in in Germany: It's not "everything is company property" but you need to ask permission to do "work" outside your employement, need to disclose if you create/"invent" something and allow the company to aquire your invention. Frankly, no idea how/if that will be enforced but something along these lines were in most contracted I had and it always made me feel uncomfortable.

If that's really true then I am glad I don't live there. Sounds like coporations want to own their workers completely. O_O

Re: “I thought I could ship at least 700 units to stay in business”

#345
post #287
post #230

Earlier quoted context omitted.

Not really worth it -- if I put in effort to write a substantial comment here, it's just buried in the noise of all these people who think they can give advice on how to build and launch a game.

I for one usually do a CTRL+F "jblow" on game related articles, since I know you're commenting on HN and have the actual competence to do so.

Same.

Re: “I thought I could ship at least 700 units to stay in business”

#346
I believe it is a business problem. A developer with not much knowledge of Go To Market thing. I would suggest you get a freelance Growth Hacker in revenue sharing or equity basis. Focus on target audience, do some digital marketing(which would cost zero like extensive blogging, super SEO, social media, go to gaming community and promote it), ask people in your network to buy it, etc. Try this and work on the feedback which you are already doing it. Am sure you will get to that 700 units to stay in business. Thanks.
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