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2048

gabrielecirulli.github.io

331–340 of 423 posts

Re: 2048

#331
post #69

Earlier quoted context omitted.

The latest stats show no "game-win" events :P It might just be a matter of time though. EDIT: oops, there was a bug in the win/lose tracking so I probably missed out on a few wins. I fixed it now, so it should hopefully track it if someone else wins!

I just beat it! First try.. but I've been addicted to Threes for the past week or so. http://i.imgur.com/nf25AVZ.png

Beat it! http://screencast.com/t/2b3zNbYy6HDi

Re: 2048

#332

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

awesome game. I love the math

  2 * 1024 = 2048
  4 * 512  = 2048
  8 * 256  = 2048
  ..
  1024 * 2 = 2048
            20480 
is there a elegant formula to get to the minimum required points?

Re: 2048

#333
post #52

Earlier quoted context omitted.

Holy shit I just lost like 45 minutes to this.

I've been playing this all day today. I basically created my own demise.

I can get to 2048 pretty easily, then the game freezes and stops? why? should let the game continue, why not? re-title to 4096 if necessary.

Re: 2048

#334

Not many posting winning scores, so here's mine: 2048 and 20368 points http://imgur.com/c3aHuT4 I'm not going to claim it was first try. Probably my tenth. However, I got much better at avoiding the key mistakes: - Always keep your highest number in a corner - Use the rest of that edge as a "staging area" for the components that can next double the highest tile. Work the other tiles toward the opposite corner on that…

Won with a score of 20252 thanks to your tips. And 3x4 grid isn't impossible to get out of, but you need some luck and a plan (like your staging area)

Re: 2048

#335

Earlier quoted context omitted.

Each turn, one 2 tile is added, and other tiles may be combined. So you can derive the move count by adding together the numbers on all the visible tiles and dividing by 2.

Thanks Neckbeard, I refuse to do these calculations in my head... The author should do this, and create a counter of moves within the app.

eh... Sorry - I was tipsy when I posted that...

Re: 2048

#336
Egads this is excellent! As others have mentioned, would love to see a 5x5 variation and also be allowed to "keep going" after getting to 2048 to see how far you can go. I was disappointed that it ended and I had about half the squares empty and -might- have been able to get a 512 on the board as well. But just fantastic. Perfect balance of "speed when I want to blast through the easy levels" and "I need to think about the best next move" as well as try to construct an algorithm that helps get me to the endgame!

Re: 2048

#338

Earlier quoted context omitted.

Wow, that was fun, thanks! It starts to make sense after a while. Are lower or higher scores better? I'm at 21,204. http://imgur.com/4tnVPZ4

a bit lower: http://imgur.com/yPnUt8N

Even lower: 20148

http://imgur.com/28YNfDS

That's pretty damn near optimal, might have had an extra 2 when doing the final collapse, can't remember.

Re: 2048

#340

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

Great job!
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