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2048

gabrielecirulli.github.io

171–180 of 423 posts

Re: 2048

#174
post #140

Earlier quoted context omitted.

Which is about the same score you get if you concentrate and really try hard to get a high score. I think this might be a "hacker" version of the slot machine - the player feels as if he's in control while in fact the outcome is pretty random.

Yeah, when I tried a systematic approach, I was getting better results than when I tried thinking about it. Left Down Right Down repeat.

This is actually a good method: by using this method (avoiding up and favouring down), you tend to cluster 2s and 4s towards the top while larger numbers percolate downwards (and towards the middle). If you encourage this natural tendency, you can do even better.

When you're nearly stuck, you can often pick left or right so that a new tile can access both 2 and 4 and save yourself.

I got comfortably to 1024 with one go of this method, scoring 16744.

Re: 2048

#175
I got a score of 12640, not far off...

Very simple strategy: propagate large values upwards (never press down).

Re: 2048

#176

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

Wow, that was fun, thanks! It starts to make sense after a while. Are lower or higher scores better? I'm at 21,204. http://imgur.com/4tnVPZ4

Re: 2048

#177
post #82
post #69

Earlier quoted context omitted.

I just beat it! First try.. but I've been addicted to Threes for the past week or so. http://i.imgur.com/nf25AVZ.png

I'm gonna call fake on this one.

There's actually a semi-optimal strategy that nearly guarantees winning if you're diligent about it. Just build a stairstep pattern with the highest numbers in the bottom corner of the stairs. Then basically combine sideways and downward and "always" resist the temptation to push up. Its kind of how some tri-diagonal matrix algorithms work. The only problem is you have to be fastidious about never using the one direction you've reserved as your excluded case (Up in my example) as that can screw your staircase by putting a [2] right underneath your wonderful [1024]. Just move blocks back and forth, waiting for the right blocks to create combo patterns, while generally storing lower cost blocks on the outside of the stairs, and then snake them through the stairs when you get a chain set up.

Ex:

x x x 2

x x 2 4

x 2 4 8

2 4 8 16

Re: 2048

#178
post #52

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…

Holy shit I just lost like 45 minutes to this.

Two hours straight and managed to get once to 1024.

Re: 2048

#179
I've found simply pushing up, left, down, right, I can routinely outdo the score I can attain by actually playing with thought.... Kind of disappointing, but then I lost hours to this already. Fabulous game!

Re: 2048

#180

Animation doesn't seem to work in Firefox. Does nobody test in Firefox anymore? This WebKit monoculture is getting quite anything. It's msie all over again...

Worked for me in Firefox 27 on a Mac.
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