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I ported Mac OS X to the Nintendo Wii

bryankeller.github.io

331–337 of 337 posts

Re: I ported Mac OS X to the Nintendo Wii

#331
post #323
post #239

Earlier quoted context omitted.

I was on a flight next to someone vibe coding on Cursor via Starlink the other day. It was my first flight with Starlink.

You and GP must live in the Bay area. Not once in my life have I seen someone coding on a plane, let alone next to me.

I’m east coast but I just use LSP and a local environment - no need for WiFi or anything like that to get work (or fun) done

Re: I ported Mac OS X to the Nintendo Wii

#332
post #236

This reminds me the 2008-2009 era where Mac OS X Leopard was running Hackintosh on Dell Mini 9 and some other netbooks. At $349, it was almost a fully functional laptop that runs on Mac OS X (comparing to over $1000+ MacBooks or $1599 MacBook Pros) Two friends of mine literally working remotely in an Africa trip with Dell Mini 9 and mobile hotspots and were doing video conferencing with Skype (on Wi-Fi). [1] https://…

Yep, started coding iOS apps on an EeePC 1000H on Snow Leopard 10.6.8 and XCode 3.1.something.

While the updates would break things, it was not more complicated than a Linux of the mid 90s to set up, especially with “hackintosh distros” like iDeneb. Surprisingly ok, given the anemic machine!

Re: I ported Mac OS X to the Nintendo Wii

#334
post #323
post #239

Earlier quoted context omitted.

I was on a flight next to someone vibe coding on Cursor via Starlink the other day. It was my first flight with Starlink.

You and GP must live in the Bay area. Not once in my life have I seen someone coding on a plane, let alone next to me.

Nope. The flight was from California (not the Bay) to a popular resort destination.

Re: I ported Mac OS X to the Nintendo Wii

#335
post #10

Back in the day I was a hardcore Mac nerd and became a professional at it too. My best reverse-engineering trophy was building one of the first "iOS" apps when there was not an official appstore for the iPhone. But man, this is way ahead of what I could do. What this dude accomplished blew my mind. Not only the output (running MacOS on a Wii), but the detailed post itself. A-MA-ZING.

Thank you for the kind words :)

"According to a 2021 Reddit comment:

> There is a zero percent chance of this ever happening.

Feeling encouraged, I started with the basics"

dude this absolutely sent me lmfao

Re: I ported Mac OS X to the Nintendo Wii

#336
post #257
post #47

Earlier quoted context omitted.

IOKit was actually built from the ground up for OS X! NeXT had a different driver model called DriverKit. I've never coded against either, but my understanding was they're pretty different beasts. (I could be wrong) That said, indeed, the abstraction layer here is delightful! I know that some NetBSD devs managed to get PPC Darwin running under a Mach/IOKit compatibility layer back in the day, up to running Xquartz on…

Driver Kit used Objective-C, and ironically it is back, as Apple gave the same name to the userspace driver model replacement for IO Kit.

> ironically it is back, as Apple gave the same name to the....

This isn't that ironic - reusing old names where the trademarks are already owned etc is a pretty common thing.

Re: I ported Mac OS X to the Nintendo Wii

#337
post #19

This is excellent, though if you had chosen another OS, you could have called the project Wiindows. EDIT: Oh interesting, the final paragraph says NT has been ported, didn't know that. Sadly, no pun is mentioned in that project.

I wonder if Gamecube's PPC CPU is sufficiently compatible. then you have the easy Cube puns to use in reference to G4 cube
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