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Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

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Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#331

Earlier quoted context omitted.

You can still run x86 binaries on new macbooks. They don't stop working entirely. Using wine I can even run x86 windows binaries.

They announced Rosetta 2 will be deprecated and eventually removed (MacOS 28?) By that point they already hit the developers enough to get them to port to aarch64 (arguably though this could be a special case because it is due to architectural transition)

Apple said they will keep Rosetta 2 for select usecases, such as gaming. They do have a user base that uses Steam and bought mac games - without rosetta that would mean the users could no longer play their game. And no one ports 5-10year old games.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#332
post #16

Wine is a project that I've grown a near-infinite level of respect for. I don't know for sure, but I suspect that a lot of the work for Wine is boring and thankless. Digging through and trying to get exact parity with both the documented and undocumented behavior of Windows for the past 30 years doesn't sound fun, but it's finding every little weird edge case that makes Wine a viable product. The fact that Wine runs…

It is a superb project, and a hard thing to do. It is a pity that the apps most business people use everyday, like Word and Excel and Outlook don't work in it (Excel 2010 is the last version that has Platinum status). It is interesting that these are harder to get working than games.

these apps are all like web browsers, and likely needlessly complicated due to patching the same codebase for so long. its MS afterall. there will be code in there that they themselves hardly understand.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#333

Earlier quoted context omitted.

WaitForMultipleObjects is fascinating behind the scenes. A single thread can wait on up to 64 independent events, which is done by plumbing the KTHREAD data structure with literally 64 slots for dispatcher header stuff, plus all the supporting Ke/dispatcher logic in the kernel. There’s never been a POSIX equivalent to this. It requires sophisticated kernel support and the exact same parity can’t be achieved in user s…

Yeah I was wondering if some native Linux apps might want to use it, since it is clearly useful and hard to emulate.

Linux native semaphores are enough. Linux has been able to be very performant without it. That feature seems like way too over engineered for little gains.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#334
post #307

Earlier quoted context omitted.

Paying for a game that inserts rootkits into your kernel feels like paying money to get molested. no thanks.

Hate to be the one saying this, but that rootkit is there to prevent you from molesting/cheating other players. So its not an one-sided issue. It is unfortunate that the developers found no other way of fighting cheats, sure. And by all means, if a game community is so toxic that it has to be policed by extreme measures, it is perhaps indeed better to avoid playing such a game altogether.

agreed. if a condition of attending an event was that I had to wear a chastity belt that prevented guests from raping each other, I'd think twice about attending alltogether.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#335
post #161

This is great. Not to sound snarky, but now please get it to run Microsoft Office. I'd argue that this is the last barrier to many, many people being able to use Linux full-time for business purposes.

I don’t think so. Windows is very easy to administer compared to both, Linux and Mac. There is also a compliance part that MS makes easier, though it’s a bit beyond what I really know.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#336
post #45

Earlier quoted context omitted.

What's wrong with the Nvidia drivers for Linux?

They're garbage. They're bad enough that If you have an Nvidia GPU, it's borderline impractical to game on Linux. You can, but you'll be cutting framerates in half or more in many cases.

The only problem with Nvidia in the last... 5 years was their wayland support and their worse than expected performance for DX12 games. Both of which were being actively worked on, where wayland support has been improving since 2 years ago and DX12 performance needs patches on all the stack, the driver is there, mesa and vkd3d patch are pending.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#337
post #59

Earlier quoted context omitted.

I wouldn't be surprised if Wine eventually becomes more stable than Windows.

Windows 14 will just be a linux distro with wine acting as backwards compatibility.

Why would Microsoft ever do that?

WSL is already there for the folks that want to play with Linux.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#338
post #161

This is great. Not to sound snarky, but now please get it to run Microsoft Office. I'd argue that this is the last barrier to many, many people being able to use Linux full-time for business purposes.

I'm not an heavy o365 user but i'm almost happy on Debian KDE with thunderbird 148[0] (email only), teams-for-linux[1] (chat/calendar/whatever), Onedrive[2] and webdav (sharepoint)[3]. Libreoffice/Onlyoffice for documents.

[0] https://blog.thunderbird.net/2025/11/thunderbird-adds-native...

[1] https://github.com/IsmaelMartinez/teams-for-linux

[2] https://github.com/abraunegg/onedrive + https://github.com/bpozdena/OneDriveGUI

[3] Store the SP cookie via konqueror visiting the SP site, then open it in dolphin via "webdavs://CORP.sharepoint.com/sites/SITE/Shared Documents/" (sometimes the cookie is very short-lived)

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