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A WebGL game where you deliver messages on a tiny planet

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Re: A WebGL game where you deliver messages on a tiny planet

#334

Great job, Vicente and Michael! * I love the writing, it's witty and poignant * I was impressed that WASD controls worked with my keyboard set to Dvorak :) * Unfortunately have to second the comments about nausea; the oddly paced camera (it feels like it is panning through molasses then suddenly accelerates to switch views) is probably responsible, I'm guessing the "overshoot view then correct" "feature" is also a fa…

> 99.99% a me problem: I had a hard time with spatial awareness and a difficulty building a mental map of the world and my best guess is that it's because I personally found the default field of view to be too "zoomed in".

Agreed on the spatial awareness issue. I think games like Mario Galaxy are a bit better in that regard because you see more of the world at a time. In this game you can sometimes not see what's 5m in front of you.

Re: A WebGL game where you deliver messages on a tiny planet

#336

Everyone is celebrating and praising this beautiful and well-crafted game, and here I am maliciously thinking that if this game were to come to Steam, some evil curator would say “Not recommended” followed by a nonsensical and absurd explanation.

Well, the nausea could do that.

Re: A WebGL game where you deliver messages on a tiny planet

#337
I started dabbling in web game design as a fun project when all the LLM assisted tools came out because the friction in not knowing threejs and JavaScript was mostly gone. I built a small sailing game called vibesail.com that works on the browser for free.

This project with this tiny planet is amazing. So well designed, such a nice cute little world. Makes me want to cry.

I am so far away...

Re: A WebGL game where you deliver messages on a tiny planet

#339
post #231

I don't play games. I clicked the link and played through the entire game. With a little work you could turn this into a modern Myst-type game, with a compelling story and atmosphere and mysteries/puzzles. I think this would be really fantastic.

> I don't play games. Like ever? Are you talking about any sort of game or you mean strictly "video games"?

I meant only video games. I’m not a robot or an NPC lol. I don’t have the attention span for most, and I spend too much time already looking at screens.

Re: A WebGL game where you deliver messages on a tiny planet

#340
post #308

One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…

On that subject, and since the Summer Afternoon direct link was not provided, can anybody actually get the project to work? Apparently made it on to HN 2.5 years ago. https://news.ycombinator.com/item?id=34461808 Not sure if its just my system, yet I always start stuck in the ground unable to move. https://summer-afternoon.vlucendo.com/

So there are - sloth on a tree - UFO in a forest - playground - alien on a beach

What's the 5th thing you have to find?

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