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Baldur's Gate 3 Steam Deck – Native Version

larian.com

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Re: Baldur's Gate 3 Steam Deck – Native Version

#331
post #39

Bought the game when it came out, but still haven't had the time to play. Just flew out for a three week vacation with my Steam Deck in tow. Unfortunately, I left it on the plane and I haven't heard back from lost and found yet (seems unlikely I'll get it back considering it was an international flight). Oh well.

When I left my phone (out of battery) on a plane, I went to the flightradar and checked all airports the airplane was visiting after. Then contacted lost&found at each of them individually and eventually got my phone back. It was found only a fifth flight!

Wow, I would read a write up about that. I think I would’ve given up after the second try

Re: Baldur's Gate 3 Steam Deck – Native Version

#332

It's worth noting that the native Linux version of games is often buggy and a far worse experience than the Windows version running on Proton. Valve itself is infamous for this: the Left 4 Dead 2 native game has multiple very annoying bugs that have been known for 15 years, and that Valve still hasn't fixed. Unfortunately, there is (another) bug that prevents the Windows version running on Proton from connecting to V…

Time to link the famous “Win32 Is The Only Stable ABI on Linux” https://blog.hiler.eu/win32-the-only-stable-abi/ 500 comments https://news.ycombinator.com/item?id=32471624

Oh, is that why steam still depends on trashy 32bit-libs? Last week, after updating my Debian, steam broke because of that s**, and now I have to think about using a separate windows-machine just for this, until steam removes the 32bit-dependencies (which seems to be planned for 2026).

Re: Baldur's Gate 3 Steam Deck – Native Version

#333
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

> I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum settings.

Depends on what the game can be reasonably expected to run on. Most games don't even approximate what would be technically possible on today's hardware and waste your electricity on lazy coding instead. "15 years old hardware" is what was cutting edge when Crysis 2 and Skyrim came out, so that's not a good excuse in the majority of cases.

Re: Baldur's Gate 3 Steam Deck – Native Version

#334

It's worth noting that the native Linux version of games is often buggy and a far worse experience than the Windows version running on Proton. Valve itself is infamous for this: the Left 4 Dead 2 native game has multiple very annoying bugs that have been known for 15 years, and that Valve still hasn't fixed. Unfortunately, there is (another) bug that prevents the Windows version running on Proton from connecting to V…

Time to link the famous “Win32 Is The Only Stable ABI on Linux” https://blog.hiler.eu/win32-the-only-stable-abi/ 500 comments https://news.ycombinator.com/item?id=32471624

Correct me if I'm wrong, but I don't think that's an entirely fair comparison?

The syscall abi has been stable for decades, and any game that included glibc or compiled with musl keeps running just fine?

Re: Baldur's Gate 3 Steam Deck – Native Version

#335
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

The Steam deck is really not that limited. Every game could be made to run well on it if some time was spent actually making the low settings work well. Something often skipped on modern games which optimise only for people with a $1000 GPU chugging 400w.

That's true for GPU bound games but with CPU bound games like BG3 in Act 3 there's no easy toggle on the user side, and often no easy toggle on the dev side either, because the nature of the game necessitates CPU intensive work.

Re: Baldur's Gate 3 Steam Deck – Native Version

#336

Native vs Proton benchmark https://flightless.yobson.xyz/benchmark/10 https://flightless.yobson.xyz/benchmark/11 Roughly ~10% better FPS in Act 3 but the first benchmark average is pretty much the same. You can download the native version on any Linux distro https://old.reddit.com/r/linux_gaming/comments/1nokcej/laria...

Those are huge frametime spikes for the native during benchmark #10. Maybe shader comp?

Re: Baldur's Gate 3 Steam Deck – Native Version

#337

> Now that there is a Steam Deck Native build, is Baldur’s Gate 3 supported on Linux? > Larian does not provide support for the Linux platform. The Steam Deck Native build is only supported on Steam Deck. "does not support" is not the same as "no", right? In theory it should be possible to run this build on other arm-based linux?

You can download the native version on any Linux distro https://old.reddit.com/r/linux_gaming/comments/1nokcej/laria...

Re: Baldur's Gate 3 Steam Deck – Native Version

#338
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

> In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum settings. Because they bought the game. After decades of PC gaming, it's totally absurd there is no system that tell you how bad or how well a game is going to play on your system. And if it's too difficult to make, how can we expect regular people to know themselves ?

I think one factor to this is that PC gamers are hostile to telemetry, and couldn't give a damn if the reasoning for it is advertising, real world feedback on game design which would feedback for future patches or the next game, or a mutual benefit of "hardware like (this) generally performs like (this) at low/med/high quality preset".

The only thing I've seen which is close is Star Citizen's telemetry: https://robertsspaceindustries.com/en/telemetry

Re: Baldur's Gate 3 Steam Deck – Native Version

#339
post #312

Earlier quoted context omitted.

When EVERY game stutters and has the same kind of issues, then you can't put a blame on individual developers. This isn't a case of "these developers are lazy", UE5 issues are the case of "every single UE5 released game has shader stutter issues on PC". That's an issue with engine architecture and its APIs, not an individual thing.

It's not that I think that UE5 is good for low end hardware, it's not. One of the reasons that a lot of studios struggle with bad performance on UE5, is because a lot of studios, fired their most experienced devs and hired bunch of cheaper new programmers, because they bought into the whole make game with blueprints idea. I have several friends (I know just one datapoint ), that were in games industry from 6 to 12 ye…

It’s not terrible at low-end hardware. Fortnite has been able to run on phones for a long time now. It’s not as lightweight as Unity or Godot by any means and they still remain the optimal choice for low-end platforms.

What you can’t do is hit compile out of the box and expect it to work well on those low-end platforms, because it will try to use all the high-end features if it thinks it’s allowed to.

I don’t think it exactly overpromises how easy it is, but unlike a lot of software it has a learning curve that seems gentle at first and then exponentially increases. It’s high-end AAA-grade development software aimed at professionals, it expects you to know what you’re doing.

Re: Baldur's Gate 3 Steam Deck – Native Version

#340
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

The part of BG3 that was not in early access runs like shit even on the most powerful pc's
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