I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…
> Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive I rarely use my Rift S these days - not because the hardware isn't good - but because the software experience is an absolute dog's anus. Wanted to play Beat Saber the other day. Turned on the PC. 25 minutes later, ready to open Steam. Whoops, now the Oculus app says its out of date. Another 10 minutes faff…
Developer tools to create spatial experiences for Apple Vision Pro
331–340 of 510 posts
Re: Developer tools to create spatial experiences for Apple Vision Pro
#332Earlier quoted context omitted.
>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV. 3D TV has a very weak effect, the 3D effect is basically dis…
> The company I work at has a smoking-cessation VR app, takes 5 minutes for some people to go from decades of unbroken addiction/40 smokes a day/first smoke within 5 minutes of waking, to not even being able to think about smoking. There is no way to do what we do with a phone app or even a 3DTV, it requires VR. Five minutes to quit smoking? There is one app that claims to be clinicly proven and even they only claim…
Most of the tobacco cessation products top out at 33% for some reason, but combining them gives higher success rates.
What app are you referring to btw? Very interested in this area at the moment.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#333Earlier quoted context omitted.
Cool but i want and millions and millions will want smart glasses that... - That can be used to zoom in (binoculars) - Keep track and show the score of the real life fencing, ping pong, tennis, card game ,etc (Apple Score) your playing - See how a building or place looked x amount of years ago (Apple Rewind) - Go to a conference and upon meeting someone the glasses provide their name and company their with - Many man…
I think the main difference is people are currently using smart phones to book appointments, ride public transport and find their ways to public offices. Even someone with dire financials will buy a decent smartphone as they can't afford not to. All of your examples are great, but you'd still keep a phone in your pocket while doing these activities. Another aspect to this: most of those were better done with Google G…
Now The iPhone could do the ideas ive thought of above but it's all about User Experience ... when playing ping pong im not going to hold my phone up and let it take score for me and display it on my phone. No i want this to be done automagically and effortlessly and wearing glasses is the best UX for it so is meeting people and seeing their name/info and all my other ideas I noted above and others not noted. One of my coolest ideas ive thought of fixes an old age question we as humans wont ask again.
Meta (Facebook) not having a phone on the market to sell and work alongside smart glasses is a bad thing for them!
Re: Developer tools to create spatial experiences for Apple Vision Pro
#334Again...
Re: Developer tools to create spatial experiences for Apple Vision Pro
#335I don’t suppose Apple has any plans to support the open standard that every other hardware maker supports: https://www.khronos.org/api/index_2017/openxr
https://docs.google.com/document/d/1F6ns6I3zs-2JL_dT9hOkX_25...
> Apple is not comfortable working under Khronos IP framework, because of dispute between Apple Legal & Khronos which is private. Can’t talk about the substance of this dispute. Can’t make any statement for Apple to agree to Khronos IP framework.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#336I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).
Do you know about this Psychedelic Cryptography Contest? https://qri.org/blog/psycrypto-contest The idea was to make visual content were the message can only be received while tripping.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#337I don't think there's a single comment here that's about the developer tools. It's all just people debating the merits of the Vision Pro and XR in general. Again...
I’d love to read a comparison between visionOS SDK and OpenXR from someone who has actually used the latter. I gather that OpenXR is lower level, but what exactly does that mean for an app developer? How much more work would it be to build a “spatial experience” cross-platform with OpenXR? What would the compromises be for both approaches? Would it be feasible to build an engine that runs on both platforms?
Re: Developer tools to create spatial experiences for Apple Vision Pro
#338To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...
I’m most intrigued by the handtracking I’m hoping that ends up beig distinct…. eventually.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#339Earlier quoted context omitted.
Can you elaborate why you think that the Quest 3 can push this along?
So far Meta has published a whole bunch of spatial APIs including scene detection, spatial anchors, plane detection etc. [0] They are far ahead of Apple in many of these respects, but what they haven't had is a device that made this attractive to actually develop for in any meaningful way. Quest Pro lacks a depth sensor and has too small a market presence to attract a lot of developers, while Quest 2 has ugly, black…
Re: Developer tools to create spatial experiences for Apple Vision Pro
#340Earlier quoted context omitted.
My father in law was in the construction business during this time at a company building bridge spans. A supplier gave them 5 Apple IIs as a bonus for buying so much product. The owner exclaimed, throw them out computers are a fad! To calculate the bridge spans requirements it took 3 guys a 3-5 days to do the calculations, drafting the spans, and double checking everything. My father in law opened the book on basic a…
I think the transitions from punch cards to CLIs, to GUI/mouse interfaces, then to touch interfaces, are more apt metaphors when considering the impact of VR. Touch found it's place as the interface for small-form devices. I'm pretty sure VR is the interface for gaming (with other niche applications). It will be wildly popular, probably a headset in every house within 20 years, I just suspect it will be doing what we…
My supervisor, the head of R&D, had an SGI w/ 3d goggles and a glove and would spend hours in front of it manipulating virtual molecules. He would talk about his days as a PhD student at Stanford in the early 70s working with punch cards and the progress of computing up until that time just over 20 years later… and thought that maybe in 10 years, when his rig that cost about $100k would be cheap enough for the average consumer, it would be the next step in personal computing.