It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…
This is, honestly, why I'm focusing my children on Nintendo products. They do sometimes charge for skins, but by and large they don't succumb to the same "pay me to play" traps as other platforms.
It costs $110k to fully gear up in Diablo Immortal
331–340 of 769 posts
Re: It costs $110k to fully gear up in Diablo Immortal
#332Earlier quoted context omitted.
That's the key! The Play Store and the App Store do not even have a search filter for games without in-app purchases. I'm sure that is on purpose.
The trouble is that sometimes in-app purchases means the game is a demo, and you use the in app purchase to buy the full game. There are good games that follow this model that you’ll miss out on if you filter out in app purchases.
Re: It costs $110k to fully gear up in Diablo Immortal
#333Re: It costs $110k to fully gear up in Diablo Immortal
#334Earlier quoted context omitted.
Human brains have bugs, and anyone going into a casino or a pay-to-win games know what they are going into. (If they don't that's their problem for not doing their own research and using common sense before putting their money) Human brains also have a bug around sugar consumption. I've yet to see selling people sugar or sugar-containing foods/beverages being regulated. Human brains also have a bug making many of the…
> I've yet to see selling people sugar or sugar-containing foods/beverages being regulated. https://en.m.wikipedia.org/wiki/Sugary_drink_tax#United_King... This might not quite meet your threshold, but it's probably close. More regulation around sugar is definitely around the corner.
Re: It costs $110k to fully gear up in Diablo Immortal
#335Lootbox games: I don't understand why these kind of games are not getting banned or heavily restricted. There is absolutely not a single positive thing about these games. Moral doesn't matter.
You mean pay for loot box games? I ask because Diablo is one of the original grind for random drop games. At its core, Diablo has always been a gambling game even before micro transactions.
Diablo III made it even easier to get all the set gear (I have several sets on Switch and I only play casually) and it became about designing builds around gear that could survive the highest torment difficulties.
Other games like Borderlands with similar item systems also don't rely on the player getting the absolute best gear to progress either.
These pay-to-play games on the other hand, force you to hand over cash to progress and the fun often stops if you try to play for free.
Re: It costs $110k to fully gear up in Diablo Immortal
#336Earlier quoted context omitted.
The Chinese proverb “rags to rags in three generations” says that family wealth does not last for three generations. The first generation makes the money, the second spends it and the third sees none of the wealth.
That phenomenon probably has more to do with wealth being spread increasingly thin across ever-larger generations
Though your point is valid it's only part of the story.
I've seen many scions from China attending western universities in a state of decadence, barely focused on their course work, all too willing to live off their parents' past efforts, while driving expensive cars and walking around in clothes and accessories worth tens of thousands of dollars.
Re: It costs $110k to fully gear up in Diablo Immortal
#337Earlier quoted context omitted.
I'm not seeing the connection here, and don't see any mention of country of origin in the parent's post. Can you explain further?
I suppose it's a bit of a first world problem to be able to spend 100K on a game. But I'm not sure why this isn't a legitimate problem for people in "first world" countries. Why shouldn't be allowing companies to capitalise on people's addictions. I'm not sure why the existence of people who have it even worse off should compel us to do what we can to prevent people from not ruining their lives.
Re: It costs $110k to fully gear up in Diablo Immortal
#338Earlier quoted context omitted.
Human brains have bugs, and anyone going into a casino or a pay-to-win games know what they are going into. (If they don't that's their problem for not doing their own research and using common sense before putting their money) Human brains also have a bug around sugar consumption. I've yet to see selling people sugar or sugar-containing foods/beverages being regulated. Human brains also have a bug making many of the…
> Human brains have bugs, and anyone going into a casino or a pay-to-win games know what they are going into. (If they don't that's their problem for not doing their own research and using common sense before putting their money) "It's OK if people's lives are intentionally ruined purely for corporate profits, so long as it's at least partly those people's fault. They shouldn't let themselves be tricked." > Human bra…
I do not support them, I only hate the idea of banning anything more.
I believe education is the key but never see that done enough. (Not only about these topics but pretty much anything).
Banning should really, really be the last option.
Re: It costs $110k to fully gear up in Diablo Immortal
#339Earlier quoted context omitted.
Every single statement in this post is a lie, its a bit of an achievement 1 - some children have no parents 2 - we have data to prove that parents don't know what their children do online, and never did. This is a complete fabrication 3 - children do have access to creditcards, both legally from the age of 14 or 16 depending on jurisdiction, and illegally 4 - there are many non-credit-card ways of paying for ingame i…
Yes of course I am.
Re: It costs $110k to fully gear up in Diablo Immortal
#340It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…
They will just move on to countries with less regulation, which usually means poorer countries with less educated people. You can probably see where this is going. Banning rarely accomplishes anything, it just moves one appearance of the problem out of sight for a period of time.