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Helping Valve to power up Steam devices

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321–327 of 327 posts

Re: Helping Valve to power up Steam devices

#321
post #43

It's incredibly obvious that they're trying to make Steam Deck 2 ARM-based. That's the generational change Valve is waiting for. This is gonna be fantastic.

speculating that it might be one of those arm + gpu SoC that gpu makers are currently developing, probably the amd one.

outside of gaming, i hope this work for qualcomm chips help those who bought laptops with their chips somehow. (i understand it is not the same stack but in theory)

Re: Helping Valve to power up Steam devices

#322

Earlier quoted context omitted.

It's amazing that an always-on DRM company can become the "good guy" by staying the same level of asshole they've always been, while every other company became much worse assholes.

Steam isn't always-on DRM. For instance Valve's own games don't have any. Their worst failure is allowing games with Denuvo on their store.

Steam itself is DRM, especially when games depend on it to even run, which many of Valve's games do. They don't have additional DRM on top of that but why would they when they already control Steam.

Re: Helping Valve to power up Steam devices

#323

Earlier quoted context omitted.

Qualcomm's Vulkan drivers are hot garbage, so I'm not surprised Turnip was seen as more desirable. I work with mobile GPUs for , have direct contacts with Qualcomm, and the drivers still find ways to disappoint even with my low expectations.

> I work with mobile GPUs for , have direct contacts with Qualcomm, and the drivers still find ways to disappoint even with my low expectations. Often when people run into problems with a GPU they blame "the drivers". How confident are you that the problems you ran into originated from the drivers, and not from other sources, such as the hardware itself? Just because an issue goes away with a driver update it doesn't…

If the driver advertises support for something that's broken in hardware and not sufficiently worked around in the driver then that is still a driver bug. Keeping up the illusion that the hardware actually works as advertised is the whole point of drivers.

Re: Helping Valve to power up Steam devices

#324
post #87

Earlier quoted context omitted.

> They invented loot crates. Hats. Etc. Don't forget the part where they're encouraging kids to gamble with real money on Counter-Strike skins. They rely on an API that Valve freely provides and makes no effort to curtail. But they like Linux and give refunds so they get a free pass.

Yes everybody is trying to find rational reasons but to me like in recent politics a lot has to do with irrational tribalism. I stumbled on an article of Gabe talking about his new yacht[0] and it made me realize he is not different than other billionaire (and maybe worst than average because he doesn’t even give to charity). But he looks like he is "one of us" and he likes Linux, so it’s okay. Would gamers keep the…

Hard disagree. The difference between "good" and "bad" billionaires is in how the operate the entities they control. No matter how much money Bill Gates gives to charity, he should mainly be judged based how Microsoft acted while he were in control. Similarly, Gabe Newell is a much "better" billionaire than Mark Zuckerberg or Jeff Bezos.

Re: Helping Valve to power up Steam devices

#325
post #228

Earlier quoted context omitted.

Let's not forget mystery boxes for real toys and things like mini brands. Though I am not outspoken about it, I think individuals need to come to terms with telling themselves no. Otherwise we need to outlaw everything bad and open to abuse to specific individuals. Things such as cake, donuts, coffee, etc.

I think we can ban companies selling packages without disclosing exactly what is in those packages. I think we can regulate companies in that way without finding ourselves hopelessly slipping down some silly slope.

I can totally see EU making unwanted "dark" products returnable for full refund. I understand that already applies to anything that tries to force contracts terms on you after the purchase: you can choose not to agree and get a full refund.

Re: Helping Valve to power up Steam devices

#326

Earlier quoted context omitted.

Software is easier than hardware in general but companies generally pay their hardware guys 25-50% less than their software counterparts

People repeat this line a lot but I don’t think it’s true. Companies like Intel, AMD, Arm, Broadcom, etc. afaik all pay their software folks of equivalent YoE or level roughly the same as their hardware folks. To the extent there’s any difference, it’s much less than 25%. OTOH, there’s a small slice of (mainly) software companies like Google and Meta, along with Unicorn private companies, that skew the average softwa…

> Companies like Intel, AMD, Arm, Broadcom, etc. afaik all pay their software folks of equivalent YoE or level roughly the same as their hardware folks.

This is a fairly new phenomenon and it's mostly a consequence of the AI hype wave driving investment in hardware. Wages have mostly caught up at the big boy hardware companies but you'll still generally see a disparity outside that big group.

Re: Helping Valve to power up Steam devices

#327

Earlier quoted context omitted.

Also, competing stores like EA's Origin had a pretty friendly refund policy before Valve did, helping to put some pressure on Valve.

I seem to recall Origin initially reserving the right to revoke your license to play games you purchased after a few years of inactivity.

AFAIK Steam has this too. The Subscriber Agreement clearly states that you're not guaranteed continued, free access to Steam. If they decided they wanted to charge you to access games you already bought, they could.
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