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Helping Valve to power up Steam devices

igalia.com

31–40 of 327 posts

Re: Helping Valve to power up Steam devices

#31
post #12
post #4

I don't play games almost ever, but I'm going to buy all the products Valve releases soon, just to support their OSS efforts. They seem to be the only vendor that's opening stuff up, rather than locking it down.

There’s probably a better way to sponsor Valve than to buy physical products you won’t use. That has pretty low monetary efficiency for the purpose.

Steam gift cards

Re: Helping Valve to power up Steam devices

#33

Earlier quoted context omitted.

That’s what happens when you don’t need to please the shareholders.

Google has contributed more to open source than Valve while being a public company. It's not just Valve who sponsor open source work.

Valve employs like <400 people

Re: Helping Valve to power up Steam devices

#34
post #2

> This is a very difficult combination to achieve, and yet that’s exactly what we’ve done for Valve with Mesa3D Turnip, a FOSS Vulkan driver for Qualcomm Adreno GPUs. Look at that. Something Qualcomm should have been doing. Much credit to Valve for pushing that out as FOSS.

Glad too see that while Qualcomm tries to keep things closed shut tightly, Valve and their contractors are trying to do the opposite.

Re: Helping Valve to power up Steam devices

#35
post #26
post #19

Igalia is a superhero company doing a lot of great work with surprisingly little fanfare. Everytime their name pops up it's inevitably "oh some thankless extremely technical low level work leading to impressive/long-awaited features"

Indeed, their work on WebKit, Servo, Mesa drivers, the kernel, and more is seriously impressive! Their customers, Valve, in this case, deserve credit for being good FLOSS citizens (even if they are building a DRM walled garden on top of it :/), but the actual workers are the real unsung heroes. Them, Codethink, Collabora, and other open-source consultancies I might have missed are doing the community a huge service."

Steam DRM is entirely optional. Blame the publishers for DRM.

Re: Helping Valve to power up Steam devices

#36
post #26
post #19

Igalia is a superhero company doing a lot of great work with surprisingly little fanfare. Everytime their name pops up it's inevitably "oh some thankless extremely technical low level work leading to impressive/long-awaited features"

Indeed, their work on WebKit, Servo, Mesa drivers, the kernel, and more is seriously impressive! Their customers, Valve, in this case, deserve credit for being good FLOSS citizens (even if they are building a DRM walled garden on top of it :/), but the actual workers are the real unsung heroes. Them, Codethink, Collabora, and other open-source consultancies I might have missed are doing the community a huge service."

You can ship DRM-free games on it just fine. It's up to the dev/publisher.

Additionally you can get a lot of the benefits of Steam (Proton etc.) even for titles you didn't acquire through Steam - you can add and launch third party executables through the Steam client.

Steam is not exactly a walled garden save for some rather light curation of their own store.

Re: Helping Valve to power up Steam devices

#37
post #29

Earlier quoted context omitted.

Google has contributed more to open source than Valve while being a public company. It's not just Valve who sponsor open source work.

They seem to be skimping out on their contributions to FFmpeg.

Google has contributed many patches to ffmpeg. Valve has contributed 0 as far as I am aware.

Re: Helping Valve to power up Steam devices

#38
post #4

I don't play games almost ever, but I'm going to buy all the products Valve releases soon, just to support their OSS efforts. They seem to be the only vendor that's opening stuff up, rather than locking it down.

I’d wait to see if they open source the Machine, Controller, and Frame before assuming buying their products supports open source that matters for everyone. Right now the Steam Deck is the only product that open source and supports that vision. Even this article it is not clear how beneficial some of their open source work is for everyone except Valve.

Steam Deck is not free software, is it?

The repo[0] is basically an issue tracker and the hardware is not open either (but they're repair-friendly which is already an improvement over... everything else.)

[0] https://github.com/ValveSoftware/SteamOS

Re: Helping Valve to power up Steam devices

#39

Earlier quoted context omitted.

So many chipmakers and development board manufacturers see software/driver support as some kind of necessary evil--a chore that they grudgingly do because they have to, and they will do the absolute minimum amount of work, with barely enough quality to sell their hardware.

It bewilders me. Software's gotta be easier than hardware right? Not that either is easy but as a software engineer, the engineering that goes into modern hardware mystifies me.

Software is easier than hardware in general but companies generally pay their hardware guys 25-50% less than their software counterparts

Re: Helping Valve to power up Steam devices

#40

Earlier quoted context omitted.

I’d wait to see if they open source the Machine, Controller, and Frame before assuming buying their products supports open source that matters for everyone. Right now the Steam Deck is the only product that open source and supports that vision. Even this article it is not clear how beneficial some of their open source work is for everyone except Valve.

What do you mean by "open source the Machine"? Valve has stated its a regular open PC. The whole driver stack is open.

The hardware, like they did with the Steam Deck.
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