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Liquid Glass Is Cracked, and Usability Suffers in iOS 26

nngroup.com

321–330 of 538 posts

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#323

Earlier quoted context omitted.

.0 releases tend to have certain bugs, but not to this degree. I've actually been part of public betas for many years, and this is the only one where I've felt launch day approach with growing concern, as it was clear nothing was remotely close to shippable. There wasn't even a clear direction, as most of the fixes have just been reducing glass around the UI, and it's very telling that the only way they've found so f…

Are you talking about bugs to mean broken functionality or design you dislike? I’m not sure I noticed broken functionality anywhere

Aesthetic glitches are everywhere, though it’s hard to tell when behavior is intended. Can you read the context of my texts? https://ibb.co/mVbVpYCD

The most glaring non aesthetic ones are memory leaks affecting native macOS apps, missed alarms and a very frequent one for iOS where unlocking the phone leads to an empty screen.

I also have one in safari where what seems like a misplaced dark fade covers the top third of the screen. The safari url bar tends to show empty or reappear wrongly as well.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#324
This style of simulating faux-realistic materials (such as glass or aluminum) on the screen looks dated and cheesy now -- (Windows engineering team 2012)

https://web.archive.org/web/20120614042824/http://blogs.msdn...

--

"Cheesy and dated" -- it keeps hitting me through the years.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#325
I love the update. OS looks super nice and fresh. I love playing around with it and interacting with the glassy elements.

Don't care what some ulta-rationale pixelpushers are trying to tell me. There is nothing in my day-to-day interactions with the phone that got degraded, but many things are more fun now.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#326

Some of it (like hiding the Safari tab button in a menu) feels like Windows-11-stupid. Luckily, Apple is ok at supporting older phones, so I just have to be careful to not accidentally upgrade my SE to iOS 26. Makes me nostalgic for Apple's interface guidelines, which were very well thought through, based on evidence, and with clear principles. https://vintageapple.org/inside_r/pdf/Human_Interface_Guidel...

Oh, so it’s hidden? I gave up several times without realizing. That is incredibly stupid

Just swipe up from the address bar.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#328

I am so glad I am not the only one. I see like 3-5 UI bugs a day in iOS 26. Liquid ass, indeed. Some apple product VP really wanted to be the next Steve Jobs, took 4 steps backwards instead. I'll probably end up switching to android eventually, and I am bummed about it bc I am an apple fan boy and I like the ecosystem.

I have an Android phone from samsung.. they send ads on the default Google Messages app, and due to some rich text formatting unlike a regular SMS it takes space in my notifications menu.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#329
post #79

2025 feels like a cardinal year for top-down decisions we all just have to endure for the present. The best we can do is bitch loudly and often, and hope the people at the top still feel threatened by consumers/constituents. This Liquid Glass decision is particularly challenging for my tiny startup. We have multiple platforms including iOS and Android. I was hoping to share much of our design language across iOS and…

You were wrong to even attempt to share design language across platforms. You should make your applications good native citizens if you have any respect for your users, because yours isn’t the only software they use.

I think this idealism reveals a naive viewpoint about what users really care about. They care that apps work - that they do what they're supposed to and do it fast or efficiently. Not even Microsoft makes apps for their own platform that are native apps (example Teams, the new Outlook), and they service millions of users. Indeed, if you look at Microsoft's UI over the years, they are inconsistent as hell (all of the Office apps throughout the years is a good example), but so long as performance, functionality and usability hasn't suffered too much, users are OK with non-native apps that do not appear native. Another example is iTunes on Windows - looks nothing like a native Windows app.

There's also the fact that having control over your own apps UI/design language is better over the long term. What if Apple decides to ditch this liquid glass for something else years in the future? They ditched their own design language in iOS7, and now with iOS26 they've done it again.

And the basis for UI redesigns as wide ranging as this are almost entirely nonsensical. Does liquid glass suddenly improve usability by whatever percent? Nope - I guarantee Apple does NOT interrogate or benchmark their UI designs in the same way as NN Group does. Usability is actually hurt by the fact users need to re-learn basic interactions, and existing ones are now slower. Is overall performance improved over the previous version? Absolutely not - performance metrics such as battery life and UI responsiveness have regressed with the over use of visual effects like translucency and minute pixel manipulations. Why bother following changes to a design language when they are not based on real reasoning backed up by actual data or solid logic, and they end up regressing performance to an even worse state? Why should any app vendor be obligated to follow what are ultimately arbitrary and whimsical changes?

Redesigns such as this result in literally more work for the sake of it, zero net improvements and whole lot of wasted effort, all for what? Just to look different for a while, until the next redesign?

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#330

I like it, but regardless of one's aesthetic opinions I think an important thing people are missing is the move towards UI elements being overlays on top of content instead of sandwiching or interleaving with content. This is very apparent on some apps like iOS Safari, Maps, etc. The general idea is your app content is a full screen/window canvas and your UI sits on top of it, which allows it to get out of the way of…

If the UI is floating on top of my content it’s literally in the fucking way of my content. It does the *opposite* of getting out of the way!!
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