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A WebGL game where you deliver messages on a tiny planet

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321–330 of 350 posts

Re: A WebGL game where you deliver messages on a tiny planet

#323

Love the design and concept of a tiny planet - reminds me of Super Mario Galaxy in that way. Definitely needs a tutorial or a short “How to Play” dialog or page.

Check out Outer Wilds if you like tiny planets! (Not to be confused with Outer Worlds)

Re: A WebGL game where you deliver messages on a tiny planet

#324

One of the most impressive things about this is that it transfers only 5.7 MB of data on initial load and then caps out at 17.5 MB for the final load. It seems to be making smart choices about compression techniques. This is a good showcase of how well games can work on the web if done well.

Am I wrong in feeling that 5-15MB is... more than enough data for the world we see? There's not that much information here. I'm not trying to be a demoscene smart-ass here, either (I expect demoscene masters would've packed the equivalent in under 1MB). Just that, models are low-poly, the world is small and made up from pieces that feel simple to describe; as long as you're not trying to bake everything into a static…

I don't disagree, but I've seen some React apps load more than that, and they were definitely not more complex than this game.

Re: A WebGL game where you deliver messages on a tiny planet

#325
post #172

i don't know if it is a browser issue, but on firefox the text in messages is invisible.

Same here, in Firefox ESR 140. Could be related to privacy extensions, or the dev is just using some extremely new (or non-standard) API.

it's not ublock, but it must be some other extension or setting. it works on an empty profile

Re: A WebGL game where you deliver messages on a tiny planet

#327

Earlier quoted context omitted.

I haven't found any UFOs but I did find an alien

You can see it looking out from the cliff next to the red house on the hill. But I couldn’t actually get to the UFO, I tried going all around the other hill it is on top of but I am not sure if it is accessible. Where is the alien?

The alien is lounging on the beach. You actually can get to the UFO (you can also see it in the preview before you hit "begin"). Cross the wooden bridge by the red cliff house, then turn right to face the stilts holding up the house. Walk a few meters towards the water but don't walk into the water. Follow the waterline on your right, towards a tree. Pass the tree to where you'll find a "path" spiraling up and to the left around a larger rock. You'll have to make a few jumps to wind your way up the rock, then you'll be at the UFO

Re: A WebGL game where you deliver messages on a tiny planet

#328

Stuck at loading screen for a few minutes. Hugged by HN?

not likely to be your problem, but if you are using firefox resist fingerprinting, you need to whitelist most webgl apps that use large textures, since resist fingerprinting forces a standard texture size that is a bit on the small side. or maybe your machine is really old and you're hitting same problem for real. the game doesn't really detect errors.

Thanks for sharing that information. Fonts were not being rendered without adding an exemption. Instructions for future reference if resist fingerprinting is on: in about:config modify privacy.resistFingerprinting.exemptedDomains and add messenger.abeto.co/. Example: .example.invalid,*messenger.abeto.co/ Obligatory disclaimer that fingerprinting is then possible for that site and one's privacy could be compromised. Use at your own risk and all that.

Re: A WebGL game where you deliver messages on a tiny planet

#329

I can echo everyone here in saying the graphics of the game and the execution is fantastic. The keyboard controls on desktop and the thumb control on mobile works great. This got me very excited about the future! Can’t imagine the amount of effort that would have gone in this. One additional input, although I could play it well on the desktop - the mobile gameplay made me a tad nauseous. I am someone prone to nausea…

A bit nauseous on mobile here too. I think it was mainly due to low frame rates and the controls not quite doing that I was expecting them to do.

Re: A WebGL game where you deliver messages on a tiny planet

#330

Earlier quoted context omitted.

I'm a recovering completionist. Don't do this to me! I've been trying to find a secret area by walking on the pipes but that is probably a red herring. But why is there a gauge there? I also haven't found the girl on the roof yet, multi-wall jumping doesn't seem to work :) SPOILERS AHEAD (for another game, which you should have played by now, if you enjoy this game, in my opinion) There's also a hiss at the industria…

In one of the alleys there a trash can with one open lid and a small box on the ground next to it/ You notice an exterior stair just above teh trash can. You hop on the box, then the closed side of the trash, then the open, then the stairs. I'll leave the rest of the puzzle for you to figure out. You want to make it to the top of the building.

Thanks! That was fun. I think I got on top of most things with some glitch exploiting save for the green water tower next to the secret person. I got to the UFO but it didn't trigger a secret sequence with the sunbathing space-person. I also got into the sewer pipe but I didn't find any more secrets there. Maybe we need to combine our powers and do the secret emoji sequence. Or maybe spin the sigils in the title sequence to enable cheat mode. :-)
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