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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#321

Earlier quoted context omitted.

The point isn't paying to publish apps, the point is that you can't hack into it if this is anything like iOS. If this runs a version of iOS, we can't access the code that is running in it, we can't open a terminal, we can't use our programing language of choice. We can't use the actual device for building anything hacker related by itself. We can make apps for it using an actual PC made for building, but only if it…

You can definitely hack iOS all you want to, use private APIs, do all sorts of things that are against the App Store rules, run it on your own device and publish the code to GitHub to let other hackers compile it and run it from source. iPhone enthusiasts Stephen Hackett (his real name), hack into pre-release versions of iOS all of the time to see how it’s running from their computer. Even that 1986 6th grade hacker…

Do tell me how I can run my own home screen, directly access the filesystem, write my own device driver or tweak the kernel without voiding my warranty and risking bricking my phone using a jailbreak exploit, assuming one is available for my device.

This "you can build and directly deploy an app to a limited number of devices if you're on the developer program and have a mac, therefore you can 'hack iOS all you want'" meme is borderline dishonest.

Also, the fact that you "fail to see the fascination" is of little significance to those who do want to develop on-device. You don't get to make "you can hack iOS all you want" work by restricting what people are allowed to want.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#322

Earlier quoted context omitted.

New opportunities for abuse do exist with Vision Pro. If you allowed free reign access to the sensors people could record the inside of your house/work, capture your face, fingerprints, retinal pattern etc. And again with Objective-C it's impossible to prevent private API usage unless you have some sort of App Store model which can inspect the binaries and prevent abuse. So it's ultimately going to be the same as iOS…

> If you allowed free reign access to the sensors people could record the inside of your house/work, capture your face, fingerprints, retinal pattern etc. Yes, yes they could. That's not and shouldn't be Apple's problem. That's your workplace's problem to regulate how the device is used on-site, the government's problem to regulate how it can be used in public, your household's problem on how it can be used in privat…

> Yes, yes they could. That's not and shouldn't be Apple's problem. That's your workplace's problem to regulate how the device is used on-site

Considering the vast majority of exploits on Windows are not the fault of Windows and are the fault of 3rd party applications. The fault is always put on Microsoft.

If Apple gives you free rein, and shit hits the fan. People won’t blame the company for allowing a piece of software to go rogue. People will blame Apple.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#323
post #46

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Unreal Engine developer here, super thrilled to see Apple spitefully choosing to only support Unity with no mention of UE. I imagine due to the bad blood between Epic and Apple over AppStore lawsuits.

I’ll care when Tim stops being a lying douche. He’s a terrible person and I’m happy Apple won’t support him.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#324

Earlier quoted context omitted.

The point isn't paying to publish apps, the point is that you can't hack into it if this is anything like iOS. If this runs a version of iOS, we can't access the code that is running in it, we can't open a terminal, we can't use our programing language of choice. We can't use the actual device for building anything hacker related by itself. We can make apps for it using an actual PC made for building, but only if it…

You can definitely hack iOS all you want to, use private APIs, do all sorts of things that are against the App Store rules, run it on your own device and publish the code to GitHub to let other hackers compile it and run it from source. iPhone enthusiasts Stephen Hackett (his real name), hack into pre-release versions of iOS all of the time to see how it’s running from their computer. Even that 1986 6th grade hacker…

The argument is not that you'd run your IDE on the AR device (although there's people who will want to do that).

The point is that you can hack the device to run your software, or distribute your software so that it's easy for others to use it as well, but not both.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#325
post #311
post #307

Earlier quoted context omitted.

Quest 2 and Quest Pro passthrough is terrible. The Quest 3 may be better but literally everything they asked for requires good passthrough. That 1/7th the price would be sunk money if they’re trying to evaluate real world interaction.

yes ... but they "can't wait". If they want it that badly then such a tiny cost would be easily tolerable to get it earlier. Quest 3 pass through is awesome by all counts from the people who have tried it.

Where are these impressions that you’re talking about? I haven’t seen anyone legitimate talk about using it.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#326
post #89

Earlier quoted context omitted.

There’s also nothing stopping some third party undercutting your app as well. I’m of the mind that it’s a risk worth taking , because it’s an opportunity that wouldn’t have presented itself otherwise

I meant once you become somewhat popular, it's got to be terrifying. Not necessarily that it's terrifying before you start. When you first start out, there's a billion things happening and this isn't one of them.

But again, in that time you’d have made a ton of money.

Being too terrified to do something because you might be too successful is just missed opportunity

Re: Developer tools to create spatial experiences for Apple Vision Pro

#327
post #303

Earlier quoted context omitted.

This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise. Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, tha…

>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV. 3D TV has a very weak effect, the 3D effect is basically dis…

> The company I work at has a smoking-cessation VR app, takes 5 minutes for some people to go from decades of unbroken addiction/40 smokes a day/first smoke within 5 minutes of waking, to not even being able to think about smoking. There is no way to do what we do with a phone app or even a 3DTV, it requires VR.

Five minutes to quit smoking? There is one app that claims to be clinicly proven and even they only claim 33% of users actually quit after completing the program.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#328
post #303

Earlier quoted context omitted.

This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise. Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, tha…

>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV. 3D TV has a very weak effect, the 3D effect is basically dis…

While I'm not sure that

> we [will] all have headsets in a decade

you do mention a couple things I hadn't considered or heard of before.

> The company I work at has a smoking-cessation VR app

This sounds very intriguing! Could you possibly provide some references and/or the name of your company? (I don't smoke but I'd love to understand better how this works.)

More generally, how do you stay on top of what's happening in VR tech & applications? I'm asking because I've clearly been missing out on some significant developments.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#330
post #8

I'm very excited to see what people will be developing. The feedback from early press has been incredibly positive from just first party applications, but third party apps are where a lot of things will come up that Apple themselves likely haven't thought of.

> third party apps are where a lot of things will come up that Apple themselves likely haven't thought of. Until they sherlock it. Honestly, I'd be terrified to come up with something that became too popular in their app store.

Imagine being terrified that your app will become popular. If Apple decides to copy you, that story alone would be worth it.
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