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First impressions: Yes, Apple Vision Pro works and yes, it’s good

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Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#321

Earlier quoted context omitted.

With $3500 you can go on an epic drug fueled sex party with high quality real live escorts that will make your mates jealous and will be an experience you remember for life. Spending $3500 just to wank at VR videos is crazy.

The hidden cost of a lifetime of STDs may be what this math is missing.

Condoms are cheap

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#322
post #312

Earlier quoted context omitted.

With $3500 you can go on an epic drug fueled sex party with high quality real live escorts that will make your mates jealous and will be an experience you remember for life. Spending $3500 just to wank at VR videos is crazy.

At some point the signals going to your brain won't be too different. VR + AI experiences have way more potential, and will greatly accelerate the trend of people mapping out their limbic systems.

>At some point the signals going to your brain won't be too different

Tell me you've never had sex. Sex and VR porn no matter how realistic are words apart.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#323

Earlier quoted context omitted.

For comparison the top of the line PSVR2 does 2K per eye, hooked up to basically a PC made for gaming

The PSVR2 also does foveated rendering, which the Vision Pro does not seem to do, which is about the biggest disappointment about this. I don't care about millions of pixels in the corner of my eye eating up my battery life when I can't even see them.

I believe the vision pro does do divested rendering. They mention it as a core component of the VisionOS render pipeline.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#324

Earlier quoted context omitted.

>They're targeting all use cases Except for the one use case where there has actually been demand for VR: gaming. Apple's plan is to eat Meta's lunch. Meta's lunch consists of two peas and a leaf of wilted lettuce.

What makes you think they aren't targeting gaming? They just didn't have anything to show yet, since none of the studios have one of these and Apple don't make games. I would imagine gaming with this will be great, you get all the benefits of VR without having to use one of those stupid motion controllers.

"Apple products" and "gaming" usually don't go in the same sentence.

See: the last 30 years of the company.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#325
post #242

Earlier quoted context omitted.

The first iphone let you have a real web browser anywhere you had cell coverage. This lets you have a web browser floating at home. Its not the same (and I love VR)

And Visual Voice Mail—that was a huge step forward.

Believe it or not, my carrier finally got visual voicemail in 2022.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#326
post #247

Earlier quoted context omitted.

General purpose like a laptop or a phone. It will have an App Store like the phone (this was in the keynote I think). I don’t think there will be side loading unless it is govt mandated requirement. It is aimed at general population and not developers.

I want it "hackable", not because I myself is gonna do anything with it, but because I want that kind of innovation. Not the boring, polished, exec-vision thingy. Let other people invent new ways of doing stuff! If you only can do Apple-approved-stuff on it, it will be boring. Let people release half-baked demos and cool tech. Don't force everything to go through their "review" process.

Boring like the iPhone? Sounds awful.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#327

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

Because no one will really do the stuff you suggest. All the things you describe just take too much effort to make Assembling furniture - 1d written description : 1 person half a day - 2d illustration : ~2 people and a 3 days - 3d animation : ~3 people and 2 weeks - 3d interactive thing : a small team and a month.. At least ? Is it really going to yield a ton more sales? You can see it in other media. Zillions of cre…

>> - 3d animation : ~3 people and 2 weeks

Given the design already in CAD, how about 1 person in a day.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#328
post #211

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

The first iPhone was pretty crappy. No apps. 2G only. Poor battery life. Limited global distribution - not even Canada could get it. But it captivated people who didn’t own it yet, and it proved out some essential ideas like multitouch. And when the iPhone 3G came out, improving on some of the original device’s shortcomings, it was wildly popular. The rest is history. There is no doubt that AR will eventually get goo…

To add to the appeal of iPhone's original release; do not forget the iPod Touch. Released in late 2007, it was available far more broadly and was a great entry point into the world of those crazy new iPhones.

It was my first iOS device and I even paid the 14.99$ for the update to get mail, calendar and contacts. I played way more games back then than I do now since I was often without a Wi-Fi network.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#329

Earlier quoted context omitted.

I want to use an actual playstation controller or something, those things actually work and you don't have to wave your arms around.

They already have you covered then. You'll be getting a comparable or marginally worse setup than couch gaming. It brings none of the benefits of the medium. There is no reason to use VR to game in this way. Perhaps you and some others want to do it, but it has no additional value prop to most people and is not what people mean when they say "VR gaming".

I may be in the minority (although that very much remains to be seen) but I think this approach gives you the only actual benefit of VR, namely immersion. I play video games to relax, having to jump around to avoid shiny lights is the opposite of relaxing.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#330

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

Just give me lightsaber battles and I'm sold.

literally the only thing I use my Quest 2 for is Beat Saber
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