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First impressions: Yes, Apple Vision Pro works and yes, it’s good

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Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#181
post #175
post #152

Earlier quoted context omitted.

The 3D FaceTime with eye contact could end up being the killer app.

With creepy rendered avatars? No thanks.

Are they creepy though? The linked article didn't think so.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#182

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

What killer app did laptops have that made them the success they are today? Does new technology necessarily need a killer app if the ergonomics end up being more desirable to a broad range of users? I don't necessarily know the answer here, but my gut feeling is that defining this device based on a "killer app" is like trying to define the original iPhone as needing a "killer app". It didn't necessarily have such a t…

Laptops' killer apps are arguably Word, web browsers, and Photoshop.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#183
post #60

It could be that in 3-5 years a mass market emerges from this. Or it could be like apple's newton handheld computer, released in the early 1990s and discontinued without successor. The smartphone eventually arrived but a good decade later.

I'm seriously hoping it's a success. I grew up on Apple, but five years ago I jumped to Linux and ThinkPads and haven't looked back until now. I want a Linux-based XR environment, but that won't happen unless the hardware becomes cheap and common and hackable enough for a developer community to even think about seriously trying for it. So the range of headsets that have been offered until now have left me disheartene…

>They're targeting all use cases

Except for the one use case where there has actually been demand for VR: gaming. Apple's plan is to eat Meta's lunch. Meta's lunch consists of two peas and a leaf of wilted lettuce.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#184

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

What killer app did laptops have that made them the success they are today? Does new technology necessarily need a killer app if the ergonomics end up being more desirable to a broad range of users? I don't necessarily know the answer here, but my gut feeling is that defining this device based on a "killer app" is like trying to define the original iPhone as needing a "killer app". It didn't necessarily have such a t…

Spreadsheets and word processors.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#185
post #99

Earlier quoted context omitted.

To me, it wasn't that I could use Safari that was killer app, but the fact I can use it as a monitor that impresses me. I don't think most VR setups allow you to read text as easily as on a monitor and that is what Apple is claiming. (First impressions seem to support). The second part is not requiring a controller. If I can control this with my eyes, hand and voice. That means I can use a keyboard with it. I assume…

It doesn’t run any desktop apps yet though, only Safari and Photos and a few content apps. They also demoed mirroring only a single Mac display. I think people are overlooking this and expecting to get multi monitor displays for heavy workload apps like on the Meta Quest Pro, but Apple are committed as always to making this a standalone system.

It's not going to be successful unless Apple get this right. I expect a lot of people here spend a lot of their time looking at text in various development environments. with a smaller number working on content creation.

I would love a huge virtual area with multiple screen so I can see far more of whatever I'm working on.

That would be a game changer.

But Safari, 3D movies, Avatar FaceTime, and maybe some games? And that's all?

That's a tough sell, especially at this price.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#186

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

You can't see the killer app for the nurturing ecosystem.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#187

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

Ironically we had floating web browsers 16 years ago already (and there have been AR versions over the years as well): https://techcrunch.com/2007/06/05/spacetime-3d-browser-eye-c...

At this point, floating pages and waypoints are the "Hello World" of AR platforms.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#188
post #175

Earlier quoted context omitted.

With creepy rendered avatars? No thanks.

Are they creepy though? The linked article didn't think so.

Looking at the WWDC video, for me it looks like it's gone through uncanny valley and reached the final climb towards realism, but it's still not quite right.

I've noticed different people have the valley in different places, so I'm not at all surprised if it creeps some people out.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#189

I'm waiting for the rumoured AR glasses in reading glasses format in 2026. That seems useful for me; integrating computing into my typical workflow. I won't be wearing this thing around the office or for any extended period of time.

That won’t be happening this decade, and maybe not even the next.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#190

Earlier quoted context omitted.

When Apple does something new, everyone else generally has it in a few years. There's gonna be Android for Eyeballs eventually and anyone will be able to make their app have virtual space widgets or something. Of course that doesn't guarantee anyone will actually do anything cool with it, but they'll be able to.

> There's gonna be Android for Eyeballs eventually How many Android for eyeballs has Google released already? I count at least 3. - Whatever Cardboard was using (2013ish) - Daydream platform (2016ish) - Whatever Samsung Gear VR used (2018ish) All of them nice gimmicks, but also commercial failures and abandoned.

You missed Showers for Glassholes.

https://www.siliconrepublic.com/gear/robert-scoble-wears-goo...

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