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Epic launches anti-cheat support for Linux, Mac, and Steam Deck

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Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#321

Earlier quoted context omitted.

Self-defeating, since part of the point is that your reputation is based on multiple games, so by only playing one game your account already looks suspicious.

What's suspicious about only playing one online game?

Nothing really, unless people are already suspicious that you're cheating, then having no other games on your account looks extra suspect. The system isn't meant for objective measurement, so if people think you're cheating and you don't have a reputation score to back up your claim that you aren't then you'll probably get banned pretty quickly.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#322
post #304

Earlier quoted context omitted.

It's not just the tying of ones online identity to their real life identity that would mitigate this issue though. It's the fact that if a punishment is doled out (voice comms restricted for hate speech, or a ban issued for cheating), then you could be certain that the person isn't just going to register a new account and keep doing it, because the barrier of registering a new account would be so much higher (having…

OK, imagine this: A 13 year old makes an account, goes through your onerous KYC process, plays some game. Gets banned for saying something offensive under his breath when the game suddenly turns his mic on without him expecting it. You're thinking "Great, problem solved, this kid will literally never be allowed to play another video game as long as he lives" OK, in actuality, he's just going to use his mom's ID next…

>You're thinking "Great, problem solved, this kid will literally never be allowed to play another video game as long as he lives"

And that is great, why? Is it okay to hold people accountable for their whole lives, for actions they did as literal children?

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#323
post #285

Earlier quoted context omitted.

That sounds like a great way to get lots of non-cheating players to give up online gaming once it becomes mandatory for the majority of online play (which it would if it took off).

I'm not sure if you actually believe that. If the population I've observed is any way representative, we'd be more than happy to give full root level access if it means the cheaters actually vanish. You might be severely underestimating how much comp gamers hate cheaters.

> I'm not sure if you actually believe that.

First of all, fuck you for assuming bad faith.

> we'd be more than happy to give full root level access if it means the cheaters actually vanish

Except it won’t - cheaters will move on to using other methods. There already exist external, undetectable methods for cheating that involve running the cheat software on other machines. Requiring this level of access is just pouring fuel on the fire of the arms race here, and the potential harm it will cause to non-cheaters is worse than whatever harm getting pwned by skriptkiddies in your bang bang shooty shoot live service Skinner box simulator can cause. This is an attempt at a technical solution to a social problem - you can’t patch meat and brain.

> You might be severely underestimating how much comp gamers hate cheaters.

Actually, I’m not. I’ve been on streams where competitive gamers meltdown and threaten to kill their opponents. But just like murdering people who beat you is morally wrong so is forcing everyone who wants to play a game to effectively give over control of their machines to the game makers through intrusive, kernel level anti-cheat.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#324

Earlier quoted context omitted.

To be honest I have completely given up on competitive fps games. The cheating situation has only gotten worse and I really don't see anti-cheat makers winning.

This is mostly where I am. I was 4 when the first DOOM came out, 7 when Quake was released - I LOVE me some fps games. But I don't find playing online fun anymore - The first 3 days are great , then you've ranked up a bit and start hitting the rampant cheating, and you realize it's just a waste of time sitting for 20 minutes in a game where some 12 year old (or much worse, some 30 year old) has just bought hacks to f…

I'm grave digging a bit with this reply... but I was around the same ages as you maybe a bit older at all those releases. The only satisfying time to play big name competitive PVP FPS is during Beta periods and the first few weeks after launch. However... I've found satisfaction for my FPS itch playing games like 'Squad' it's very niche I have my servers I subscribe to for a few dollars a month and sometimes on 'free weekends' we'll have 3-4 a night but admins ban them within a minute. Cheating is rarely a problem in niche harder to play / enjoy games but comes with a time commitment cost. I'd be embarrassed to say how many hours I have in that game but let's just say it's more than 500 hours in ~6 years.

Another good niche game with virtually non-existent cheating is Midair. It's mostly old-school FPS players reliving their Tribes days with good admins global banning the rare cheater.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#325
post #181

Earlier quoted context omitted.

To be honest I have completely given up on competitive fps games. The cheating situation has only gotten worse and I really don't see anti-cheat makers winning.

As a former CSGO player who would've said this previously... Valorant is impressively legit

What about all the DMA radars? My buddy in Malta is making a ton of money selling them. It's not aim bot but full map knowledge can be very powerful.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#326
post #10

What permissions does this require? A kernel module? Something that watches all processes all the time? Messes with input settings or breaks assistive devices? On windows, a lot of the actions that "anti-cheat" software takes is indistinguishable from a rootkit.

Arguably necessary when cheats people install themselves are actual rootkits.

We need to go deeper! Cheat Makers produce their own kernels that trick the kernel modules by intercepting everything theses modules do. I don't know if there is even cheat software on Linux, but if there's a market, there might be a product.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#327
post #10

What permissions does this require? A kernel module? Something that watches all processes all the time? Messes with input settings or breaks assistive devices? On windows, a lot of the actions that "anti-cheat" software takes is indistinguishable from a rootkit.

Riot games already made this on their game titled "Valorant." It's irritating because you need to restart your pc every time you encounter some of the game's errors.

Valorant doesn't have a Linux port, so whatever you're playing is unofficial.
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