Earlier quoted context omitted.
Or worse machine-learning-to-bounding-box that takes the video stream through HDMI, identifies character heads, intercepts the USB HID mouse, and injects movement commands to move the center of the screen towards the nearest "head". Literally (not nearly) impossible to detect, there is no difference between this and just aiming by hand. The video is already out of the box, and the USB HID packets look the same as the…
Once you start requiring external hardware setups like that, I think the barrier to entry for cheaters becomes high enough that they become far less prevalent. The goal of good anti-cheat should never be to eradicate it entirely, since that is obviously impossible. You just need to make it so the vast majority of players rarely encounter it.
Epic launches anti-cheat support for Linux, Mac, and Steam Deck
231–240 of 327 posts
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#232Earlier quoted context omitted.
Not 'arguably necessary'. Cheats can just as easily be detected from the server side through statistical analysis.
Oh great, so you've solved the problem then. The entire industry just hasn't discovered your one simple trick. You should let them know.
* New account
* K/D ratio that’s multiple times better than the best players in the game
* Using incredibly off-meta “cheater builds”
* Consistent record breaking total kill count
* Inhumanly low TTK and headshot ratio
* Speed hacks that allow you to move around the map much faster than you should be
* Time to lock on/switch between targets
All of those are incredibly easy to statistically analyze. I play a fair amount of Warzone, and I often run in to cheaters that would fail a very basic “definitely cheating” stats check. You can even get a rather reliable indication of whether there’s an obvious cheater in the lobby by how quickly the surviving player count goes down.
A 3rd party implemented an app that looks up the stats of every player in your lobby, that players were using to detect the more obvious cheaters. There’s no non-cheating explanation for a double-digit K/D player getting 50+ kills for the past few matches in this game, but you’ll find players like that in your games routinely. The developer response was to declare the app against ToS and modify the public end points that provided those stats, breaking the app.
That’s one of the biggest games in the world, they’re clearly not utilizing even simple statistical methodology, and they don’t want users doing it themselves to decide what lobbies to back out of.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#233Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#234I wish there was some well respected third party reputation service that I could prove my identity to (government id, utility statements, etc) and then all games just integrate with this third party reputation service. Sort of an Olympic committee for gaming. Give me the option to only play with other verified players. Getting caught cheating in one game then impacts your reputation in _all_ games. There's a gazillio…
It would also be nice if people were able to use cheats in a game against other people with cheats. It would be very enjoyable to watch battle of the bots in games and have people pit their programming skills against each other like this.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#235Earlier quoted context omitted.
Not 'arguably necessary'. Cheats can just as easily be detected from the server side through statistical analysis.
That can only detect obvious hacking. Subtle hacking is hard enough to detect that you'd either have to accept high amounts of false positives or false negatives.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#236Earlier quoted context omitted.
"Fallout Guys" haha, I think you meant Fall Guys.
I was so quick to reply, yes Fall Guys. Thank you kindly
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#237Earlier quoted context omitted.
Thanks to the magic of cryptography, it's possible to prove your identity to someone else without enabling them to impersonate you. For instance, the third party gives you a nonce, you sign it with your private key, and they verify it with your public key.
Then I can make one key per game.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#238You know, PvE is really underrated. I find playing against bots to be more fun, easier to gauge skill progress, and a better time with friends than playing against overmatched humans, whether cheating or not. Losing 50% of your matches isn't fun. The alternative of losing 90% for months before winning 90% isn't inviting either.
I will only play competitive now if it is couch, or lan party, or otherwise with people I know.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#239I wish there was some well respected third party reputation service that I could prove my identity to (government id, utility statements, etc) and then all games just integrate with this third party reputation service. Sort of an Olympic committee for gaming. Give me the option to only play with other verified players. Getting caught cheating in one game then impacts your reputation in _all_ games. There's a gazillio…
It would also be nice if people were able to use cheats in a game against other people with cheats. It would be very enjoyable to watch battle of the bots in games and have people pit their programming skills against each other like this.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#240Earlier quoted context omitted.
yeah, no shit You guys can just move to South Korea or China if you want to live with that authoritarian BS
China I understand, but what's up with pairing it with South Korea?