Facebook account now required to login to Oculus devices
321–330 of 1001 posts
Re: Facebook account now required to login to Oculus devices
#322I have invested heavily learning react and react native and i don't have(or want) facebook account. I will remind this incident in the future before investing time in any thing related to facebook.
Re: Facebook account now required to login to Oculus devices
#323Earlier quoted context omitted.
Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…
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Re: Facebook account now required to login to Oculus devices
#324My monitor, mouse and keyboard don't require any accounts (yet?), why does a device with two monitors and motion sensors require it?
Re: Facebook account now required to login to Oculus devices
#325‘ Please log in to your national ID account before turning on your vehicle. ‘
Re: Facebook account now required to login to Oculus devices
#326Earlier quoted context omitted.
Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.
I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it. The only privacy claims one may wish to take seriously are those that occur simultaneously with promises never to sell the company. I used to use a location tracking app called Moves, which was a neat 24/7 location tracking lifelog…
Same. Nothing since has managed the same usefulness (although I suspect this is because iOS has somewhat neutered tracking apps - e.g. both OwnTracks and Gyroscope have significant issues tracking my phone.)
Re: Facebook account now required to login to Oculus devices
#327I guess it might be time to look at FOSS alternatives for these devices, just to keep basic functionality. I wonder if the bootloaders are locked.
Re: Facebook account now required to login to Oculus devices
#328Earlier quoted context omitted.
They still managed, though. Facebook has the technical ability to just walk around all of your encryption.
not past conversations thanks to forward secrecy
Re: Facebook account now required to login to Oculus devices
#329Earlier quoted context omitted.
Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…
No. This development was trivially predictable right when Facebook acquired Oculus. Which is why I bought Vive instead. You don't need to be a genius to see stuff like this ahead of time. All you have to do is refuse to be gaslit and be honest about the high-level drivers of corporate decision-making.
Re: Facebook account now required to login to Oculus devices
#330Earlier quoted context omitted.
Can you unpack that a bit?
If you stop smoking you'll feel better but it's not going to do anything to reduce smoking in the world overall. The only thing that can reduce smoking is the law: taxes, restrictions on where smoking is permitted, and so on. You should still stop smoking (for your own good) but that alone won't change the world.