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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#322

I have invested heavily learning react and react native and i don't have(or want) facebook account. I will remind this incident in the future before investing time in any thing related to facebook.

Isn't react open source though? Why would you care about the source of it if it serves your purpose? Facebook doesn't make any money off react or as far as I know use it for political leverage. Can you point out why you'd quit using a technology because the person/company behind it is "bad" ? The Nazis improved rocket technology tremendously during WW2 and we didn't toss that knowledge because the Nazis invented it.

Re: Facebook account now required to login to Oculus devices

#323
post #303
post #140

Earlier quoted context omitted.

Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…

[flagged]

You'll be downvoted because HN etiquette not because people necessarily disagree with your sentiment

Re: Facebook account now required to login to Oculus devices

#324
post #2

My monitor, mouse and keyboard don't require any accounts (yet?), why does a device with two monitors and motion sensors require it?

Oculus Quest is actually a complete gaming console, which is why you can use it for untethered play. You can buy and install games on it.

Re: Facebook account now required to login to Oculus devices

#326
post #71

Earlier quoted context omitted.

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it. The only privacy claims one may wish to take seriously are those that occur simultaneously with promises never to sell the company. I used to use a location tracking app called Moves, which was a neat 24/7 location tracking lifelog…

> I used to use a location tracking app called Moves

Same. Nothing since has managed the same usefulness (although I suspect this is because iOS has somewhat neutered tracking apps - e.g. both OwnTracks and Gyroscope have significant issues tracking my phone.)

Re: Facebook account now required to login to Oculus devices

#327
I have an Oculus Go and pretty much only use it for Skybox and nothing else. I hope I can just disable all updates and keep using it without connecting it to a FB account. I haven't even bought anything on the store.

I guess it might be time to look at FOSS alternatives for these devices, just to keep basic functionality. I wonder if the bootloaders are locked.

Re: Facebook account now required to login to Oculus devices

#328
post #313

Earlier quoted context omitted.

They still managed, though. Facebook has the technical ability to just walk around all of your encryption.

not past conversations thanks to forward secrecy

Except they control the app that shows you those conversations. Unless you deleted them, they have the technical ability to see them.

Re: Facebook account now required to login to Oculus devices

#329
post #140

Earlier quoted context omitted.

Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…

No. This development was trivially predictable right when Facebook acquired Oculus. Which is why I bought Vive instead. You don't need to be a genius to see stuff like this ahead of time. All you have to do is refuse to be gaslit and be honest about the high-level drivers of corporate decision-making.

I also spent an extra $100 to buy a Vive instead of a Rift. I didn't predict this exact action but I didn't trust Facebook to keep their fingers off of it

Re: Facebook account now required to login to Oculus devices

#330

Earlier quoted context omitted.

Can you unpack that a bit?

If you stop smoking you'll feel better but it's not going to do anything to reduce smoking in the world overall. The only thing that can reduce smoking is the law: taxes, restrictions on where smoking is permitted, and so on. You should still stop smoking (for your own good) but that alone won't change the world.

It does reduce smoking by one smoker.
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