Live data from Hacker News

Facebook account now required to login to Oculus devices

oculus.com

161–170 of 1001 posts

Re: Facebook account now required to login to Oculus devices

#161

I -just- decoupled Facebook from my Oculus account in preparation for deleting Facebook. I guess in two years I make a throw-away account, or better yet, move to Valve's current offering. I'm super done with this company.

Same plan here. The Quest I got earlier this year is my first and will be my last Oculus device. Hopefully someone else makes a comparable headset soon (comparable = full wireless PCVR capability, like what the Quest + Virtual Desktop offers), ideally at a comparable price point as well... how hard can it be, the Quest is 1.5 years old by now, there's gotta be something at least similar in the works somewhere.

Re: Facebook account now required to login to Oculus devices

#162
post #140
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…

It doesn't really matter though, does it? No matter what the history of Facebook he wasn't in a position to make those promises, period.

You can only make promises about what you control.

Re: Facebook account now required to login to Oculus devices

#163
post #102

When will Carmack jump ships and go to join Valve?

It seems he will not if this article from 2018 is to be believed. But he is also a Gamer and a reasonable guy, so he might have a change heart. Link: https://uploadvr.com/john-carmack-i-intend-to-stay-at-facebo...

I thought he was working on AI now?

Re: Facebook account now required to login to Oculus devices

#165
post #55

People will bitch and complain, but at the end of the day, there’s no better device for untethered VR that you can take and setup anywhere.

That just means there is no device for untethered VR. I think this is more likely to just limit VR adoption more than anything else.

The general public doesn't give two shits about privacy and the amount of data that Facebook collects. They'll gladly go along with this to continue playing their games.

What this really means is that there is no untethered VR device for privacy-minded folks which make up a tiny portion of the overall VR users.

Re: Facebook account now required to login to Oculus devices

#166

Earlier quoted context omitted.

I'm sure this just changes which pipe usage data goes down, but this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web, because they know. I think that's the main reason folks generally dislike FB connect in the first place, but I don't want to speak for everyone :)

If you're logged into the account on your computer, sure. Just make sure you either make all purchase on-device, or log into Oculus in a private window.

Facebook tracks you even when you're logged out btw.

Re: Facebook account now required to login to Oculus devices

#167
post #47

Earlier quoted context omitted.

We see this time and again but ... you SOLD, you're not the captain anymore. If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

If that promise wasn't in the actual contract then it wasn't "Facebook" who made it, it was someone at Facebook. Individual employees aren't typically in a position to be making those types of promises anymore than the company being acquired is.

Re: Facebook account now required to login to Oculus devices

#168

Earlier quoted context omitted.

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

I think for some service which for some reason had just FB signup I made a burner FB account and locked in all the privacy settings, I was thrown out of the account in under an hour. It kept asking for phone number which I didn't want to give.

Re: Facebook account now required to login to Oculus devices

#170

Earlier quoted context omitted.

Because the companies make a large amount of money on the platform. Look at Apple/Google/MS/Sony/Nintendo charging for access to the platform - either explicitly for online play, by taking a cut of sales on the platform, or in the case of the console makers - both. As someone who prefers to play games alone, it's frustrating. The first five minutes after installing Steam is a constantly stream of "stfu and stop shovi…

For me it's the reason, why I never started gaming again. I just wanna buy a game and play. I don't wanna have any spyware on my PC.

At least on Mac, Steam doesn't stick around when you close it. I never understood the PC love for when you close apps have them simply stay resident around in the lower right taskbar. Opening is an active choice.
Post reply on HN