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“I thought I could ship at least 700 units to stay in business”

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321–330 of 346 posts

Re: “I thought I could ship at least 700 units to stay in business”

#321

Earlier quoted context omitted.

The post says the guy lives in Eastern Europe.

Then he earns less but also needs less to save for the targeted time frame to save for...

I mean when the guy is talking about a couple hundred dollars being a month of savings obviously talking about saving twenty thousand dollars easily is not relevant

Re: “I thought I could ship at least 700 units to stay in business”

#322
He did succeed, only he didn't define success very well. 1. His game got good reviews and did quite well. 2. He set a target at 700 units. He should've set the target at x units / month. Or, even better: x% growth / month. 3. Why did he quit his job? Why not make the game in your spare time and release it a year later? 4. 4 months worth of savings is way too little. I sometimes get nervous with ~1.5 years of savings and I'm not aspiring to start on my own.

Seems like he was a little bit naive in the financials.

Re: “I thought I could ship at least 700 units to stay in business”

#324

Earlier quoted context omitted.

80% base, 20% bonus. Cyber security practice leadership (not software development).

Previous post said 600k base?

Yes. $600k base (80%) + 20% for hitting assigned targets.

Re: “I thought I could ship at least 700 units to stay in business”

#325

Earlier quoted context omitted.

Previous post said 600k base?

Yes. $600k base (80%) + 20% for hitting assigned targets.

So 720k total? That is in no way a common job that an average developer can feel comfortable about getting

Re: “I thought I could ship at least 700 units to stay in business”

#326

Just to add my personal data point of experience... 6 years ago, I took a break from doing webdev freelancing and spent around 3 months developing a kids app. At that point the money ran out so I released the app even though it wasn't entirely finished and quickly went back to doing web freelancing in order to be able to feed my family. The app sold in small amounts but it was getting great feedback from the people w…

[deleted]

Re: “I thought I could ship at least 700 units to stay in business”

#327
post #304

Earlier quoted context omitted.

GDC: How to Survive in Gamedev for Eleven Years Without a Hit https://www.youtube.com/watch?v=JmwbYl6f11c TL;DR: prepare for this to happen, and build a long tail of games/sales. I don't want to sound mean but I don't think anyone should buy the game because they feel sorry and he is begging. I can't condone it. It has become trendy for people to make GoFundMe campaigns or write articles begging people to help. Assum…

lol, of the 11 years he did mostly the same game over and over plus a bit of consulting. It's a wonder that he survived at all

Seriously. His advice should be "don't make the same game for 11 years, especially when that game is either a generic card game (solitaire?) or a generic match three puzzle game."

Re: “I thought I could ship at least 700 units to stay in business”

#328
I wonder if the developer would consider selling the game to another developer or studio.

7 * 500 ~= $3,500

It didn't go viral due to his very short runway, he could sell the game, or get a partner that could pay him for a stake in the company or game or something.

I always wanted to do game development (I've built a few toys in my spare time) buying ownership of a game could be fun, and I could take on the sales, and marketing, and web design and whatever else.

Re: “I thought I could ship at least 700 units to stay in business”

#329
post #51

I don't understand how people still think that just creating and publishing a game is enough to sell enough copies or make a living from it. Maybe a few years back, that barely worked, but even then, if you didn't have an audience, your game never sold as much.

> I don't understand how people still think that just creating and publishing a game is enough to sell enough copies or make a living from it. Back in the 80s even the crappiest games sold relatively well. Infogrames made a whole publishing company out of it.

Back in the 80s the bar to create and publish a game was incredibly high. That market is nothing like todays.

Re: “I thought I could ship at least 700 units to stay in business”

#330
post #205

Earlier quoted context omitted.

It's not "a" job though, it was a partner position.

Which requires a buy-in, too, at least at the big 4 consulting firms. I've never heard of someone being brought in as a partner without having been partner somewhere else, or bringing over a whole group. (it's not because I haven't heard of it, that it doesn't exist, of course). I call bullshit.

I don't blame you :)

I'm sure I'm less intelligent than the average HN commenter and I'm certain there are many here with greater infosec expertise. So what explains the salary package? It's the combination of skills in this case. People are usually either good technically or good at sales. Rarely they're good at both. That's why most technology companies sales organisations pairs up an account managers with a tech guy. My talent was not being the best at either, but being uniquely good at both.

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