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How to Make a Nintendo 64 Game in 2026

phoboslab.org

311–313 of 313 posts

Re: How to Make a Nintendo 64 Game in 2026

#311

Earlier quoted context omitted.

Main issue with AAA gaming was studios consulting people who wanted to tell gamers what they should want, using their capital on paying influencers and media to demonize said gamers for rejecting their games and so on. That's what pisses off the mostly straight hetrosexual male crowd that make up most of the gaming market. A big reason why many east asian game studios are doing so well by rejecting that tried and fai…

You don't have to go full GamerGate non-sense to find plenty of issues that are hurting the AAA market. Private equity, shareholders, and greed have been far more damaging to gaming.

I mean GamerGate was the start of all this. It was the start of the end of the gaming industry. Games were made primarily for and by guys and they knew their target market. They didn't try to appeal to everybody they tried to appeal to to the people who bought their games. Now you have more games than ever before and gaming studios are going bankrupt left and right because they filled their staff full of people who don't even like gamers.

Re: How to Make a Nintendo 64 Game in 2026

#312

Earlier quoted context omitted.

FWIW, interpreted languages living on top of a native code engine has been a pretty common theme throughout. It goes back to early PC days (when PC meant IBM, Apple II, etc), where it was common that engine would be written in ASM, but it would implement a VM with all of the game business logic would exist to ease porting to very differnt systems. Almost all the early LucasArts games were written this way (hence Scum…

Zork comes to mind. I am pretty sure there are plenty more really early.

Though for Infocom, portability was secondary benefit. The primary purpose of the Z-machine was smaller code size, compared to assembly or a high-level language compiled to machine code.

Re: How to Make a Nintendo 64 Game in 2026

#313
post #281

Earlier quoted context omitted.

Ok, so that's one reason. It's not the only reason, because we don't commit so many assets for simply one reason. It usually requires many simultaneous overlapping reasons for us to do that. It is not a simple careless whimsical thing to send that much military to a place for no reason. So let's start with the nuclear thing. Russia is a bad actor. It treats its own people poorly, doesn't have a free press, doesn't al…

Is this some confusion over the meaning of “pointless”? It’s all well and good that you and various other people see these reasons for the war. But “pointless” doesn’t mean there’s no reason or motivation. It can just mean “ineffectual” or “futile.” It can both be true that one reason for this war is to prevent Iran from getting nuclear weapons, and that the war is pointless. If you want to back up your original repl…

Pointless has a couple interpretations and regardless which one you pick, your argument is hard to defend. If you're operating largely in rhetoric and vibe, then it was never logical to start with.
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