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How to Make a Nintendo 64 Game in 2026

phoboslab.org

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Re: How to Make a Nintendo 64 Game in 2026

#291

Earlier quoted context omitted.

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It common to reply to silly comments with more silliness. It's a obvious virtue signal, which rightfully draws ridicule. Some people use mocking as ridicule, and it says nothing about the person doing the mocking, since they're likely saying it as a joke.

I think if the ethos of hackernews has become supporting the MIC because they create nerd shit or to be contrarian then this site has long since lost the way.

Re: How to Make a Nintendo 64 Game in 2026

#292
post #281

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I was talking about the war with Iran. Is that what you're referring to here? Just making sure, because this is a pretty wild thing to say about that particular war. Sure, I can do searches and find people giving various reasons for the war. What's your point? Am I not allowed to disagree with people? If I can do a couple searches real quick and find some people saying A, I'm not allowed to claim not-A? I don't see h…

Ok, so that's one reason. It's not the only reason, because we don't commit so many assets for simply one reason. It usually requires many simultaneous overlapping reasons for us to do that. It is not a simple careless whimsical thing to send that much military to a place for no reason. So let's start with the nuclear thing. Russia is a bad actor. It treats its own people poorly, doesn't have a free press, doesn't al…

Is this some confusion over the meaning of “pointless”? It’s all well and good that you and various other people see these reasons for the war. But “pointless” doesn’t mean there’s no reason or motivation. It can just mean “ineffectual” or “futile.” It can both be true that one reason for this war is to prevent Iran from getting nuclear weapons, and that the war is pointless.

If you want to back up your original reply to me, then you need to not only show that there’s a reason for the war, but that the war can actually accomplish those things. And not only that, but that believing otherwise is so catastrophically ignorant that it can only come from a complete failure to be aware of basic facts.

You can argue there are reasons for the war, although I already agree. You can argue that the war has a chance of achieving those goals. I don't agree with that, but it’s certainly an argument that can be made. But don’t give me this stuff about how it’s logically impossible to hold the opposite position.

Re: How to Make a Nintendo 64 Game in 2026

#293
post #205

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This is the same concept as "separating art from the artist". i.e. can you appreciate the creation without associating it with the personal foibles of the creator? If you went around scrutinizing the personal failings of every single creator and deciding not to support their art, you would cut yourself off from a huge chunk of human creation. Creators and builders are disproportionately imperfect people. Harvey Weins…

I think one thing we can all agree on is that if you despite the artist, you shouldn't give him money.

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Re: How to Make a Nintendo 64 Game in 2026

#295

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I'm getting very tired of the redditification of HN. This place used to not be like this.

There is explicitly a rule against complaining about the redditification of HN.

your account is 5 months old, also that's not a rule.

Re: How to Make a Nintendo 64 Game in 2026

#296

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Nintendo is notoriously litigious.

IANAL, but my understanding is that whatever patents and industrial design rights Nintendo had on the N64 expired long ago, so replicating N64 hardware is perfectly legal as long as you don't use the original logos and trademarks.

Iirc a talk about the Gameboy hardware @ Chaos Communication Congress correctly, the system _requires_ the Nintendo logo shown at game startup to be present, otherwise it won't boot. And showing the Nintendo logo without authorization/licensing from Nintendo is copyright infringement.

This is likely not the case on the N64, but it's an interesting bit of detail of how Nintendo goes about things.

Re: How to Make a Nintendo 64 Game in 2026

#297
post #184

I consider all homebrew stuff very cool but the number of games emulating PS1 / N64 aesthetics is so massively oversaturated at this point that I'm kind of burned out on it. But in general, the thing that really impresses me is what people come up with working within these various constraints. Less is more. Megadrive / genesis homebrew is where it's at for me. But tbh I am honestly kind of clueless when it comes to t…

> the number of games emulating PS1 / N64 aesthetics is so massively oversaturated at this point that I'm kind of burned out on it. The point isn't just to be a novelty throwback aesthetic. It's the most accessible way for indie devs to make a 3D game without needing to worry about particularly high quality 3D models and animation.

Well, youre trading quality for accessibility. For some, that's acceptable. To me, the number of steam games that emulate that aesthetic is so massive that its become oversaturated in my view. And in fairness, there was a major quality dip when 3d graphics started becoming viable. A lot of n64 games just look like shit to me. conversely a lot of those genesis games still look amazing, esp when playing them as intended.

Re: How to Make a Nintendo 64 Game in 2026

#298
post #44

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>I think he picked up my "gaming is dead now" outlook since he doesn't really have any interest in new systems or games anymore This is interesting, as I was about to say that gaming has never been more alive than it is now - but it's true that at least the developments in hardware are not nearly as exciting as they used to be in the past. Maybe that's what he's feeling?

The hardware thing is a yes and no type of deal. Yes next gen hardware is largely boring but retro gaming hardware is amazing right now. I recently acquired a r36s which is an amazing system and apparently can also run things like Undertale or Stardew valley (yet to try out this part). I'm having a blast playing the Pokemon games.

It's true that open handhelds are where it's at right now. Steam Deck is also just simply a wonderful thing. Yet I know it's just somehow not the same as it's been before; architecturally, there's less innovation, just more of doing the "obvious right thing" here, and the big players, especially PS and Xbox are just sad attempts at dumbing down PCs to keep their walled gardens. So, nice things are still there, it's sadly just not as exciting.

Re: How to Make a Nintendo 64 Game in 2026

#299

Earlier quoted context omitted.

There is something so charming about the N64/PS1 era. They were so unique in their own right and you could tell at a passing glance which system was displaying on the screen even if you didn't know what game it was. Two radically different systems at the dawning of 3D console games. I bought a MiSTer for me and my son and we played the heck out of Mario Kart 64 and Mario Golf. I think he picked up my "gaming is dead…

> "gaming is dead now" One gets the impression that gaming is dead when one's only contact with modern gaming consists of reading headlines about a handful of AAA games. In reality, the gaming landscape has never been better, as game production has expanded in several directions: - The barrier to entry into game development has been lowered; People who are talented in design but not programming now have the opportuni…

As oldie, I only watch some console podcasts for drama entertainment.

As you pretty well point out, gaming in general is doing great, it is only the gaming version of movie blockbusters that is going down the drain.

They take years to make, there is a limited budget in time, money and amount of gamers for all of them, which naturally due to the laws of physics cannot make all of them a success.

AAA gaming is not like going to the movies that one invests at most 2h and it is done, up to the next thing.

I also find kind of ridiculous the whole memes around PC gaming, it never went away, that is where many of us have been playing the the 8 bit home computers.

I can naturally understand where they came from, most likely having grown with consoles and never been close to computers for gaming as a child, like we were in the 1980-90's.

Re: How to Make a Nintendo 64 Game in 2026

#300

Earlier quoted context omitted.

This is a very rose tinted take. AAA game development was far more brutal in the 90s. Go look up the development of Sonic Xtreme in the 90s. A brutal development process in the 90s that led to more thsn half the development team camping out in Redwood City Sega office building for months until they all got so sick half the team went on medical leave. Or Quake, where the game development process literally broke the te…

But they released the game and the game was good. Unlike today.

There were plenty of bad games back then, and worse, you only had the cover to guess what the game was all about, if you were lucky maybe some computer magazines with a proper review, and if even more lucky maybe a demo on a cover tape/floppy/CD.

Today you have dozens of influencers doing play through, videos of complete games, everyone and their dog writing blog posts.

You would go out, give you hard earned money as kid, regardless of pirated or original copy, and then get a garbage game with no money back.

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