This is a sympton of something worse. The bigger issue: Roblox isn’t the real problem, it’s filling the gap left by the disappearance of unstructured, unsupervised play in the physical world. Kids used to build worlds, take risks, and form friendships outdoors. Now many have no safe places to roam, no peers outside scheduled activities, and no cultural permission to be on their own. So they do all that in Roblox inst…
Decades ago, kids might have met in unsafe areas as well: maybe hang out in an abandoned building or whatever. But there wasn't yet a trillion dollar business deliberately creating abandoned buildings to hang out in.