Warzone 2100. Open source, I believe their goal was the ultimate real time strategy, and I believe they landed pretty close to that. You can design your own units, each with strengths and weaknesses that reward different strategies. The campaign was fun, rewarding, and had a fair bit of variety. There's even a few AI projects to make smarter teams of tanks (which allows MUCH more complexity than controlling an AI). I…
Just to point out Warzone 2100 was a commercial game by “ Pumpkin Studios”, that had all the features you mentioned, and it was later open-sourved.
Ask HN: Favourite open source game?
311–320 of 381 posts
Re: Ask HN: Favourite open source game?
#312PewPew Live. It's similar to geometry wars. It has lots of game modes, great controls, and great music. https://pewpew.live/
Re: Ask HN: Favourite open source game?
#313Teeworlds https://teeworlds.com and its mod ddnet https://ddnet.tw I've been playing for a full on decade, the game was your typical third person shooter but around 2015 a mod came out that allowed fast completion of puzzle like maps, then it diverged and it now has two versions. Everyone mostly sticks to its ddnet counterpart. but the quake style, deathmatch/ctf/team is still fun at times. though nobody plays it.
Re: Ask HN: Favourite open source game?
#314Earlier quoted context omitted.
Sauerbraten (previously known as Cube) was always a favourite of mine, with the added twist that the game itself was also the level editor, and different players could be in different "modes" in the same map - a group of people CTFing, while others deathmatched, and a couple of others were literally redrawing the map as they played. I see there's even a release of it that's not that old - I remember it from about 15…
Wouter, one of the original Cube developers / creator of the Cube engine, has started a new game studio. He also made a new programming language that was introduced here, called Lobster. He has a really interesting Twitter feed. https://www.strlen.com/lobster/ https://twitter.com/wvo 2021 interview at sauerworld: https://www.sauerworld.org/celebrating-20-years-of-cube-an-i...
Re: Ask HN: Favourite open source game?
#315Battle for Wesnoth: https://github.com/wesnoth Kittens: https://bitbucket.org/bloodrizer/kitten-game/src/master/
Re: Ask HN: Favourite open source game?
#316Earlier quoted context omitted.
Loved this game! I forget why I stopped playing. I played it for many years.
Personally i stopped because people stopped making maps for Cube and the SP mode in Cube 2 didn't get much attention :-P. So after a while i had played pretty much everything there was there several times. (though i haven't checked it for years so i don't know how it is nowadays)
Although I can see why you'd be disappointed at single-player not getting much attention, I think the devs made the right move by focusing mostly on multiplayer which had the largest player base by far. Multiplayer was really my thing for the most part. I just wish it didn't take them something like 9 years to finally ship an update to the game.
Re: Ask HN: Favourite open source game?
#317IVAN ( https://github.com/Attnam/ivan ) A rougelike where you can have your legs severed, pray to a god to have them regenerated and have them regenerated as bananas. Edit: you can try it in the browser! https://attnam.github.io/ivan-050-wasm/
Re: Ask HN: Favourite open source game?
#318Re: Ask HN: Favourite open source game?
#319Earlier quoted context omitted.
Both have open source imitations; I think.
You need the wads (where's all the data). If you have doom on steam, you can compile something like GZDoom, and copy the wads from steam over