Earlier quoted context omitted.
This is why I still use the console model with my gaming PC. It is exclusively for games without exception. I would have it boot directly into steam if I could get steam to boot other games like from Battle Net without so much work.
> This is why I still use the console model with my gaming PC. I mean this is why I use a console as my first choice gaming platform.
Epic launches anti-cheat support for Linux, Mac, and Steam Deck
311–320 of 327 posts
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#312Earlier quoted context omitted.
My take is that it will lead to a lack of interest in these games. Why bother trying to be the "best" (or even good) at a thing, if a robot can outperform you by leaps and bounds?
Because in the tournaments that pay money, you're in person and there are no bots and all of your bot assisted skill falls away.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#313Earlier quoted context omitted.
Honestly think it's game consoles with keyboards and mice that are bound to proprietary crypto protocols, much like the anti-piracy that the current xbox has. Can't do video stream HID interception unless you make a robot, and you've just raised the barrier of entry so high to get rid of %99.9 of it. And in pro matches you can just watch them in person.
Unless you make a robot... Or you connect some wires to the sensors for the joystick.
At that point the barrier to entry would be so annoying that online cheating will be reduced significantly, and pro tournaments will be done in person to let you prevent usage of robots. Also everyone will be using the same equipment probably provided by tournament organizers.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#314Earlier quoted context omitted.
Because in the tournaments that pay money, you're in person and there are no bots and all of your bot assisted skill falls away.
https://www.sportskeeda.com/esports/cs-go-5-pro-players-caug...
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#315Earlier quoted context omitted.
I'm curious as to why should the Steam Deck be in its own category. To me, it runs a mainstream, open and not-locked-down Linux distro. I could see an argument for Chromebooks being in their own category, but the Steam Deck, in my eyes, is a legitimate "full" Linux device.
Branding is important and an ordinary person (I think) will hear more about Steam Deck than Linux. And it makes sense that it's in its own category (or rather, game console category) because it's made for that purpose. The fact that you can do whatever you want with the HW is just a bonus. PS. Nice user name. But why pair those two? :D
Fair point, I say. But people will know that KDE and Linux exist a bit more now, since they're kinda intertwined.
> PS. Nice user name. But why pair those two? :D
You're the first one to notice! And I paired them since if they married at the end of arc 1, it'd be the the most satisfying ending for me. And also, their mental states and stuff seem to be weirdly aligned, so I feel like they'd be the best fit for each other. It's also what I feel that pairing is the one that the least number of people would expect (:
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#316Earlier quoted context omitted.
Branding is important and an ordinary person (I think) will hear more about Steam Deck than Linux. And it makes sense that it's in its own category (or rather, game console category) because it's made for that purpose. The fact that you can do whatever you want with the HW is just a bonus. PS. Nice user name. But why pair those two? :D
> Branding is important and an ordinary person (I think) will hear more about Steam Deck than Linux Fair point, I say. But people will know that KDE and Linux exist a bit more now, since they're kinda intertwined. > PS. Nice user name. But why pair those two? :D You're the first one to notice! And I paired them since if they married at the end of arc 1, it'd be the the most satisfying ending for me. And also, their m…
If they do marry I hope Brandon makes a sequel like Mistborn 2 and we'll see what a descendant of Jasnah/Kaladin could do.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#317A long time ago, before my frontal lobe had completely developed, I used to develop multiplayer game cheats. I now recognize that behavior as abhorrent, but in those days I thought it was l33t. In any case, no mater how good your protection is, how deep in the system you go, the cheaters can go deeper. Like anti-virus and DRM evasion will always win from detection. The cheaters have complete insight into any/all clie…
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#318Earlier quoted context omitted.
Not a game dev but I don't think that's really feasible in a world where network latency is a thing, and it's necessary to send game state to a client that may not currently be visible on screen, unless you'd like us to move to a Stadia-like model of game streaming and dumb terminals.
You don't need game state. Good cheaters don't need to look behind walls, and it's obvious when they do so. You can theoretically build your own bot simply from visual recognition that plays pretty well.
Which is fine too, but the solutions for that problem may ultimately need to extend our be situated beyond the game software itself.
Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck
#319Earlier quoted context omitted.
Arguably necessary when cheats people install themselves are actual rootkits.
Epics anti cheat doesn't even work. flocks of kids get actual aim bots that epic can't deal with. CSGO anti cheat is yet to be matched in quality because it relies on players and statistics. It turns out that you can't control client software and hardware. Good competitive cheaters use hardware aim assist. Any software you make will be modified. The only way to stop cheaters is math, and people.
People are plenty enough. Let them run their own servers with robust moderation tools and custom software and then the community can deal with cheaters effectively. And false positives can simply find another server, since availability in a popular game will be higher than developer provided servers.
Over a decade of locking online gameplay even further behind developer and publisher control has been one of the greatest boons for cheaters.