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Dwarf Fortress is coming to Steam with graphics

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Re: Dwarf Fortress is coming to Steam with graphics

#311

Earlier quoted context omitted.

how so? the production chain is almost as deep. the damage model it's close in detail, and it's not terribly broken (whips anyone?) which should count as far as features go. you can actually caravan, explore people and exterminate faction without being restricted into adventure mode. and when you ask a neighbor for something in the caravan, you get what you asked. weather and climate is much more prominent, including…

For the way many people play DF, I think Rimworld is a better game. However, one of the core features of DF is that the world persists and has history. That's why there is no winning condition. Rimworld has a kind of lame winning condition (get off the planet), but it's there for precisely the reason that it doesn't exist in DF: Rimworld is a game with mechanics optimised for good gameplay. DF is a fantasy world simu…

[deleted]

Re: Dwarf Fortress is coming to Steam with graphics

#312

Earlier quoted context omitted.

how so? the production chain is almost as deep. the damage model it's close in detail, and it's not terribly broken (whips anyone?) which should count as far as features go. you can actually caravan, explore people and exterminate faction without being restricted into adventure mode. and when you ask a neighbor for something in the caravan, you get what you asked. weather and climate is much more prominent, including…

For the way many people play DF, I think Rimworld is a better game. However, one of the core features of DF is that the world persists and has history. That's why there is no winning condition. Rimworld has a kind of lame winning condition (get off the planet), but it's there for precisely the reason that it doesn't exist in DF: Rimworld is a game with mechanics optimised for good gameplay. DF is a fantasy world simu…

The way I see it, it's like the difference between people who follow a Lego manual (RimWorld), and people who are creative enough to just build awesome things without it (DF). It's 100% what you make of it.

There's an amazing channel on YouTube, called Kruggsmash, that does DF lets plays. In his current series, he initially founded a new settlement based entirely on bee agriculture and trading - no fighters. He kept the population small so they were under the notice of the local goblins, and got set building an awesome looking place with custom bee related statues, engravings and the like. Unfortunately the other dwarf settlements around him (NPC ones) die off because of the local goblin fortress, and refugees start flocking to his settlement. (SPOILERS AHEAD!) He ends up throwing a vampire goblin down the well, and stabs him with spikes which ends up bloodying the water. The dwarves that drink the water then end up turning into vampires themselves, so he now has a fortress of vampire dwarves! He also has a massive prequel to this fortress series where he plays in adventure mode as a boar man and his compatriot goblin buddy (the one now down the well...), going around stealing artefacts and building his own role-play story, with some amazing illustrations to show what's happening in through all the ASCII graphics.

Honestly, he's more than worth a watch. You get very attached to all the characters, especially the dwarves that have been there from the beginning. He's one of the few YouTubers I've ever contributed towards on patreon.

Re: Dwarf Fortress is coming to Steam with graphics

#313
post #206

Earlier quoted context omitted.

"git log" is a truly arcane command indeed. Also, pushing your repo to Github / Gitlab / Bitbucket / (a thousand different free services) and then looking at the commit history visually is incredibly difficult. Come on people, get a grip.

The actual command you need to use is something like “git show HEAD@{2013-02-25}:./file”, which I would count as arcane. And pushing your repo to github and looking at the commit history is using a graphical interface.

No, the actual commands you need to use are "git log", copy the commit ID, and then paste it to "git show ". Of course you can use shortcuts, but those are entirely optional.

For a single-person, single-branch workflow, git is extremely easy. It gets really complicated when doing something more, until you stop seeing git as a VCS tool, but rather as a tool to manipulate the data structure used to do the VCS. But that's a completely different, unrelated topic to this thread.

Re: Dwarf Fortress is coming to Steam with graphics

#314

Earlier quoted context omitted.

It might be notorious in hacker circles, and retro gamers. If you ask people outside of those groups most will not even have heard the name

It is notorious, or at least quite well known, among anyone I'd consider to be part of "internet culture". Also I'm not sure why DF would be particularly notorious to retro gamers, since it is not a retro game.

The UI of DF is same as the UI of the 40-year-old Roguelike games. Hence retro. And hence unknown to 99%+ of gamers.

Re: Dwarf Fortress is coming to Steam with graphics

#315
post #187

Earlier quoted context omitted.

They fixed that though. I think the current most problematic bug is that your dwarves can't kill undead heads if they're decapitated from the body. The dwarves just gather around and endless keep beating it the zombie head.

Presented like this, I’m not sure if it’s a bug or a feature.

Dwarf Soccer!

Re: Dwarf Fortress is coming to Steam with graphics

#316

Earlier quoted context omitted.

I wish these games would still have that effect on me. I mean, I can totally see it happening back when I was 20-25 years old. When I try to start factorio, df, rimworld today, I can see the systems, I can feel the ocd style appeal and feedback loops grabbing me, until I realize after one hour that 1) this is just the same as work, 2) someone else has already optimized the crap out of this, better then I'd ever have…

Thanks for making the connection to work -- I keep having this same thing, all the time, about many endeavors. "If I'm going to invest all this time learning _x_, why don't I spend the same time learning _a real thing_ that can help with my actual life?" On the one hand it sounds like I've become a joyless husk (which may be true.) On the other hand, maybe I should play the larger real-life game that has so much bett…

> "If I'm going to invest all this time learning _x_, why don't I spend the same time learning _a real thing_ that can help with my actual life?"

Because learning a real thing that can help you will probably take 3 to 6 years and has a relatively high risk of failure. In that same time frame you can play a hundred different games each with a unique experience.

Re: Dwarf Fortress is coming to Steam with graphics

#317
post #35

One thing that amazes me about Dwarf Fortress is that the creator(s) don't use version control[1] (as of 2014, things may have changed): "I don't use version control -- I didn't like the feeling of having the code get committed into a black box thingy with no immediate upside." I can't fathom how you can manage the complexity of a game like DF without a VCS. [1] https://www.reddit.com/r/IAmA/comments/1avszc/im_tarn_a…

I think as long as you have a system for versioning the source code you are working on you will be fine. It's just that it will be a little more manual a process to perform (hence you might do it less often), but if it's a stable process then it should suffice.

Configuration Management isn't just about keeping your source in source control software / server somewhere, it's also about the tools, dependencies, and other artefacts that you need to build and distribute the software.

How many people take great care for the version control system but forget everything else?

Re: Dwarf Fortress is coming to Steam with graphics

#318
post #35

One thing that amazes me about Dwarf Fortress is that the creator(s) don't use version control[1] (as of 2014, things may have changed): "I don't use version control -- I didn't like the feeling of having the code get committed into a black box thingy with no immediate upside." I can't fathom how you can manage the complexity of a game like DF without a VCS. [1] https://www.reddit.com/r/IAmA/comments/1avszc/im_tarn_a…

Honestly, for personal projects where I'm the sole developer, I only use git nominally. I mean, it's there, and sure, I commit; but it's not like I'm spawning feature branches or anything like that. It's a rather linear set of commits, functionally almost equivalent to having a zip of the source every now and then. I'm sure many people are the same.

What if you decide to implement a new feature/big refactoring and don't finish it for some reason? This is where feature branches shine, you can just switch back to master and start working on something else.

Re: Dwarf Fortress is coming to Steam with graphics

#319
post #306

Earlier quoted context omitted.

They do call it Cracktorio for a reason

Just one more line and then I will quit, go clean and choose real life.

Just one more belt*. In earnest, I owe a lot to factorio, I started playing it towards the beginning of my programming career, and I was in a rough way, I could solve all the little toy problems my professors would throw at me, but the second there was anything big, I fell apart.

The fact of the matter is I was always doing everything in main, I had never really used functions for anything, I thought they were useless/extra work! And I eventually just had a moment playing factorio, looking at someone else's blueprint , and how neat and self contained it was, and how it had its organized and clear inputs and outputs... and it all just clicked. I'm much better at structuring my projects now and have very much become more function-centric in my work (I am actually currently falling for the clojure meme pretty heavily atm).

Re: Dwarf Fortress is coming to Steam with graphics

#320

https://twitter.com/moonpolysoft/status/1105872843475030016 >In a just universe the dwarf fortress dudes would've gotten notch's money ( https://www.gamebyte.com/creator-minecraft-admits-ripped-off... )

This is true, but Tarn Adams was in fact offered a big commercial deal before and rejected it. He really values the independence of his vision.
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