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The Brutal Ageism of Tech

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Re: The Brutal Ageism of Tech

#301

Earlier quoted context omitted.

> Hire older people! This is a great anecdote, though I don't fully understand why it surprises people. Most people in their early 20s are still "kids", both socially and work-experience-wise. Give me a hungry 30+ any day.

> why it surprises people It surprises young people. 30+ isn't all that old.

31 year old here. I already have ~13 years of experience, and I feel like I still have my best work ahead of me.

Re: The Brutal Ageism of Tech

#302

Earlier quoted context omitted.

That's reassuring, but... What's the average retirement age in the US? 60? And here we are consoling ourselves about still being in-demand at the ripe old age of 40.

Keep in mind that most of us aren't earning pensions and our 401Ks are earning peanuts so retirement at 60 effectively means "living on social security and whatever you managed to scrape together". Retirement will mean poverty for a great many people, I fear.

If your 401k was earning peanuts over the last year, you were doing something very wrong.

Re: The Brutal Ageism of Tech

#303

Maybe I'm an outlier; I'm a 55+ engineer working at a mobile startup. Maybe not; 20% of Google's employees are >55, according to a Kissmetrics chart. But, who knows maybe the 55+ crowd at Google consist of only geniuses and janitors. I see an old/young tradeoff between pattern recognition and fluid intelligence. Maybe why some older developers show less enthusiasm for the next really "awesome" idea is that is really…

> maybe older developers have a blind spot towards opportunities that have failed in the past Yes. A lot of things have to come together for something to work. Something can fail many times before succeeding. A little irrational optimism can be a good thing. Hitting the ground running at the exact moment is very challenging.

Many times it is blind enthusiasm. My first exposure to that was being surrounded by VC's in 1983 who wanted to invest in our company. We had one of two project management systems, in the market, that worked on an IBM PC. By 1985, there were over 140 competitors. 140; that's a lot of developers hitting the ground running.

Re: The Brutal Ageism of Tech

#304

Earlier quoted context omitted.

>No way a 40 year old guy have more experience than me in general programming I started programming toys in 1979. [1] I started programming "modern" computers in 1981. I was selling games when I was 15 in 1983. My "real" professional experience started in 1987 with a contract to write a video game from a major publisher. So yes, it's not hard for someone to have "more experience" than you in general programming. [1]…

OMG THANK YOU! I had one of these as a kid, but couldn't remember the name! We used to have competitions to have it go from the living room, out to the kitchen, through the table legs, and back again. I was 5 years old, and wouldn't have another programming opportunity until 3 years later when we got a C64.

Ha ha, I'm 42 and always wanted a BigTrak too. I finally bought one a couple years ago when they remade them. Sucks though it does not have the dump wagon accessory.

http://www.bigtrakxtr.co.uk/home

Re: The Brutal Ageism of Tech

#305
As a young person, this is ridiculous. Assuming I was a founder that could afford to hire people, I'd kill to have older and experienced engineers to learn from, and work for me. I don't care if they can only work 9-5 weekdays, that's probably more productive hours than the 80 hr/week young people I see with less experience playing table tennis and mixing social time with work time. Not that I'd reverse-discriminate or anything, but why not favor proven track records over young age as a starting point?

The story about Ionic seems a little ridiculous. And while I sympathize for Stamos, surely there must be more than age being the difference for raising funding. Even if it is a big factor - I can't imagine all VCs being idiots, seeing a better product in an obviously valuable market and then passing.

Re: The Brutal Ageism of Tech

#306

Earlier quoted context omitted.

> why it surprises people It surprises young people. 30+ isn't all that old.

31 year old here. I already have ~13 years of experience, and I feel like I still have my best work ahead of me.

48 here, I hope I never reach the point where I do not think the same.

Re: The Brutal Ageism of Tech

#307
post #74

Earlier quoted context omitted.

I'm not saying the assumption is fair, and there are certainly exemptions. I'm saying that startups tend to assume that if you've been at the same place for 25 years, there is a reason for that, and the reason is usually negative. When you say 'people like me', keep in mind that just because you have had three different roles at one company in itself doesn't mean you didn't stagnate, just as the person with ten jobs…

Yes, and I think that bias is (quasi-)ageism. I'm certainly not saying that someone who has held multiple positions has not stagnated, either, simply that fundamentally the only difference between me and someone who worked for three different companies but had the same roles as I did is merely the company nameplate. To make different assumptions based solely on that is illogical.

It's quasi-ageism, I guess, in that junior level workers are difficult to accuse of stagnation. So although junior level workers may stagnate, it may be assumed that they didn't yet. I've seen devs in their early 30s as victims of this stagnation assumption (10 years in some traditional industry).

Re: The Brutal Ageism of Tech

#308
post #108

I dunno. I can think of three ways in which an older developer might have a hard time finding a job: (1) If someone doesn't keep up with currently relevant technology, they will find themselves without the job skills that employers are looking for, regardless of whatever other qualities they may have. This isn't ageism. (2) If someone works at the same place for 10+ years, getting raises every year and becoming more…

#3 is against the law in the US.

I've watched it happen, time and time again, however.

Re: The Brutal Ageism of Tech

#309
post #8

The odd thing is hiring older workers is generally a great idea. From an organisational perspective programming teams don't scale vary well so hiring less skilled people is generally a terrible long term strategy. Personally, I have worked with a few hundred programmers and I can only name 3 that where competent before 30. Outside the valley you find a plenty of really competent programmers mostly in there late 40's…

One of the issues that is unpopular to discuss in inertia in constraints. Experienced people have learned a set of platonic causations that they apply to pattern matched situations. When they come into a new situation, if they match patterns that don't quite fit, they'll apply old solutions to situations that are not appropriate. Enders Game is a good allegory for this. It's good to have diversity and meritocratic pr…

Experienced developers have more patterns to apply, and they have more sophisticated patterns that can be applied using differential diagnostics. An inexperienced developer might not have any pattern to apply, or may naively apply the wrong one. Sometimes that leads to re-inventing the wheel, sometimes that leads to solving the wrong problems. Errors of the latter sort are favorites for senior developers to come in and clean up.

Re: The Brutal Ageism of Tech

#310

Earlier quoted context omitted.

Not so much. I'm 35, started programming at about 10 in my TI99-4A, typing games from magazines, etc. the usual stuff. No way a 40 year old guy have more experience than me in general programming, unless he was working at Microsoft or IBM at that date, and surely they are about less than 10000 of those guys in the world. Of course there are 40 year olds that may have way more experience than me in a specific language…

>No way a 40 year old guy have more experience than me in general programming I started programming toys in 1979. [1] I started programming "modern" computers in 1981. I was selling games when I was 15 in 1983. My "real" professional experience started in 1987 with a contract to write a video game from a major publisher. So yes, it's not hard for someone to have "more experience" than you in general programming. [1]…

My grade school had a Big Trak. Loved that thing. I saw there was a new version coming out that works with a phone app and thought about getting it for my great-nephews. But there's so many interactive toys out there like it I have to wonder if they'd think it was cool.
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