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Antirender: remove the glossy shine on architectural renderings

antirender.com

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Re: Antirender: remove the glossy shine on architectural renderings

#302
post #276

Earlier quoted context omitted.

Pretty much any place with brutalist architecture, really. I'll happily take pretty much any revival or classical style over "modern" or brutalist style. There's nothing more depressing than walking by beautiful historic old buildings only to turn a corner and see a monstrosity of concrete and glass somehow reaching the epitome of bland and uninviting.

Hard disagree. This is what brutalism looks like in sunny, subtropical Brisbane, Australia: https://commons.wikimedia.org/wiki/File:QPAC_Exterior.jpg If the straight concrete isn’t your thing, they’re also currently extending it with a glasshouse: https://www.snohetta.com/projects/queensland-performing-arts...

Wow that is already ugly without the water stains

Re: Antirender: remove the glossy shine on architectural renderings

#304
post #296
post #5

I ran it on the "society if..." meme lol https://imgur.com/a/nFQN5tx

This looks like the average abandoned World's fair location from the 2000s

That may be quite close to the truth. Here are pictures from some abandones pavilions from the 2000 World Expo in Hannover. Sad to see this, as I lived in Hannover at that time and had a really good time at the Expo.

https://vergesseneorte.com/die-expo2000-in-hannover/

Re: Antirender: remove the glossy shine on architectural renderings

#305
post #59

Earlier quoted context omitted.

Apart from some lucky places, most of the world cities looks like this or worse.

That is something I've found over the years with traveling. You watch a bunch of travel videos and think the place you're visiting is going to be so different but its just the same overcast sky and ocean and washed out color palette as home. Once you remove all the filters, color correction, and drone shots from influencer travel videos a lot of places look the same IRL.

Some regions with traditional construction material do have better feel. Rare though.

Re: Antirender: remove the glossy shine on architectural renderings

#306
post #288
post #276

Earlier quoted context omitted.

Hard disagree. This is what brutalism looks like in sunny, subtropical Brisbane, Australia: https://commons.wikimedia.org/wiki/File:QPAC_Exterior.jpg If the straight concrete isn’t your thing, they’re also currently extending it with a glasshouse: https://www.snohetta.com/projects/queensland-performing-arts...

I don't hate brutalism but I'd much rather have the https://en.wikipedia.org/wiki/Royal_Exhibition_Building than QPAC, rain or shine.

I think both look ugly and megalomaniac.

Re: Antirender: remove the glossy shine on architectural renderings

#307

Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also.

Not everything needs to be a business!

If there’s one thing I learnt from HN it’s how many people can’t comprehend this. Is it a byproduct of growing up in a very transactional or selfish environment?

Re: Antirender: remove the glossy shine on architectural renderings

#308
post #47

What is it with people? Is there some weird force dropping electrical enclosures on bridges (the cables on top even?) and random places in the street. Those random protruding manholes next to two other drainage gates nowhere near a slope? Why are these even the examples. This is just like turning the HDR tone mapping up to 200%

These necessary things are usually missing from the original plans as people who do these have no idea how actually cities function, so oftentimes they are an afterthought and actually look like that. It's like when you look at pictures of electric appliances and they almost always hide the cords.

Re: Antirender: remove the glossy shine on architectural renderings

#310
post #9

This filter seems to also change some architectural details and features, as well as degrade the quality of some materials in an unrealistic way.

I put in an image and it generated piles of shipping pallets along a walkway.

It also added drainage that would actually improve the building.

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