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Baldur's Gate 3 Steam Deck – Native Version

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Re: Baldur's Gate 3 Steam Deck – Native Version

#301
post #260

Earlier quoted context omitted.

Cyberpunk 2077 proved that one wrong very easily :D

I tried CP2077's Deck mode but it really seemed like a tech demo level of "you could do this if you really wanted to" more than it actually being playable. The game felt like it had significant input lag, and at 720p with upscaling text becomes very hard to read. The game's visual style of "glitch" effects also translates badly with upscaling and I really had a tough time actually understanding what I'm looking at on…

Yeah, and famously CP2077 isn't really playable on PS4 and Xbox One era hardware. Even HDD equipped machines need to downgrade the streaming.

The game on new machines is quite impressive, quite unlike anything else made.

Re: Baldur's Gate 3 Steam Deck – Native Version

#302
post #275
post #258

Earlier quoted context omitted.

This is an interesting perspective... I'd be at a loss to think of an example of an engineer who's been publicly pilloried (having been highly regarded for great work) for the failings of their company. Perhaps you could cite and example? Seems enormously more likely to be the all to familiar story in the games industry of not providing credit to individual devs. Something that goes back to the earliest days of Atari…

> I'd be at a loss to think of an example of an engineer who's been publicly pilloried (having been highly regarded for great work) for the failings of their company. Perhaps you could cite and example? Because these guys and gals are not famous enough to warrant large coverage, and because the phenomenon is unfortunately so widespread that noone is going to cover every case. https://endofaspecies.com/oped/the-harass…

Thanks, really appreciate the concrete examples. They're not quite what I was referring to (developer praised by company / media - then attacked for issues with the company beyond their purview), but they do point to a (largely invisible from outside the industry / twitter bubble) truly worrying and frightening level of animosity and aggression pointed towards devs that I wasn't sufficiently aware of.

Re: Baldur's Gate 3 Steam Deck – Native Version

#303

> Larian does not provide support for the Linux platform. The Steam Deck Native build is only supported on Steam Deck. I though the steam deck would be the reason why developper start building their game for linux, but it seems like it's a bigger issue than just making a "linux file". Once they have rewritten the code for the steam deck, what would prevent them to compile the game for Debian and other linux distribut…

They're just talking about official support (i.e. support tickets). It'll probably still run elsewhere, they're just not promising to help you with bugs on other hardware & configurations. Entirely reasonable IMO.

Re: Baldur's Gate 3 Steam Deck – Native Version

#304

I have played a couple hours of BG3 on PlayStation (time-limited demo), and a couple hours on my Mac (purchased on Steam), and I found the controller UI to be really weird and counterintuitive compared to the mouse-driven UI on the desktop computer. Does it get easier? Does anyone have any suggestions for coming to terms with the controller weirdness? I would much rather play BG3 on my Steam Deck than on my computer.

I got used to it after a few hours. M&K is probably the better experience overall, sure.

Re: Baldur's Gate 3 Steam Deck – Native Version

#305

Earlier quoted context omitted.

It's not like we have seen anything in gaming that wouldn't be possible on PS3/Xbox360 era hardware, certainly not in terms of complexity. Just remember that stuff like red dead redemption ran on those things with all of 512 MB of unified memory. It ran and looked better than borderlands 4 does on current consoles.

I think you're looking back with rose-tinted glasses. The 360/PS3 was a huge jump forward but very limited by today’s standards. RDR was one of the better looking games of the generation but could not maintain a steady 30fps at 1080p/i (and I’m not sure it was even true 1080). The PC version came later, had higher resolution textures and other graphical improvements so it compares more favourably to modern games when…

Remarkably RDR1 was only released for PCs late last year, ~14 years after the original release.

Maybe that is even related to it's good performance on consoles back then: Rockstar invested a lot of development time and sacrificed portability for performance. Basically the opposite of what modern games achieve with unreal 5.

Re: Baldur's Gate 3 Steam Deck – Native Version

#306
post #299

Earlier quoted context omitted.

I'm not necessarily saying they'd get pilloried. I'm saying that having your personal digital space colonized by people who think you're customer support is insanely disruptive. Think replies full of "I only get 8 fps in Act 3, pls fix" when you just wanted to post a photo of your vacation. I can't think of specific names anymore since it's been a while since I have played it, but a lot of the developers for World of…

I take your point about being inadvertently made a point of contact for customer support / complaints about technical issues with the game. Disagree however about the value credit - personal credit has concrete value (career wise, status wise etc), warm and fuzzy feelings less so. Right now we can only guess whether the dev had a say in the matter.

You're absolutely right that named credit has tangible career benefits that go well beyond feelings. But I think Vincke threaded that needle well with the anonymous public credit - it creates a documented public record of innovative work at the company level while preserving the engineer's privacy.

The engineer can still leverage this (LinkedIn, internal promotions, industry networking) without being forced into a public-facing role they might not want. When they're interviewing or networking, they can point to Vincke's public acknowledgment and say "that was my project" in contexts where it's professionally relevant, without having their personal social media permanently associated with it.

Considering Vincke was impressed enough to publicly acknowledge this individual's passion and initiative, there's no doubt in my mind that this engineer could get named credit or something that would acknowledge their role in the project if they wanted it.

But to go a bit meta: I think it's strange that we are discussing this in the context of a CEO publicly acknowledging one of their engineers (even if anonymously). Vincke is, at least in the context of the broader industry, going above and beyond. I doubt you'd see Ubisoft, EA, or Blizzard publicly acknowledging a single engineer's after-hours passion project in this way.

Feels a bit like misdirected energy, I guess? Why are we debating about the nuances of named vs anonymous credit and recognition when industry leaders don't give any?

It's like calling someone out for only tipping 10% while ignoring the guy in the top hat who's tipping 0. If you want gaming companies to get better about giving credit and recognition, you should support the companies that are at least moving in the right direction. I know it's easy to be cynical, but don't let perfect be the enemy of good.

Re: Baldur's Gate 3 Steam Deck – Native Version

#307
post #198
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

I would imagine this update tranfers to general Linux well? Not a small thing.

That'd be nice, though at the moment I hope that if the update instead breaks something on Linux -- a distinct possibility --, I can go back to the Proton version which has been working pretty much perfectly.

Re: Baldur's Gate 3 Steam Deck – Native Version

#308
post #165

It's worth noting that the native Linux version of games is often buggy and a far worse experience than the Windows version running on Proton. Valve itself is infamous for this: the Left 4 Dead 2 native game has multiple very annoying bugs that have been known for 15 years, and that Valve still hasn't fixed. Unfortunately, there is (another) bug that prevents the Windows version running on Proton from connecting to V…

Is this the case for BG3?

If you want to play on Nvidia, probably yes.

Re: Baldur's Gate 3 Steam Deck – Native Version

#309
post #165

Earlier quoted context omitted.

Is this the case for BG3?

Yes, BG3 crashed my Linux computer continuously so I could not even play it until I bought a ps5

I think you might be confused, there wasn't a linux-native version until yesterday.

Re: Baldur's Gate 3 Steam Deck – Native Version

#310
Proton titles on steam are illegal in tons of countries: there is no official support and real money is involved. Some say there is some special refunding policy with proton titles: well I have not seen any "legally binding" document about a game patch or a proton patch killing your game for good on elf/linux, and that anytime during the life cycle of the game. Only whining when that happens, no official support to turn to.

Basically PROTON = ZERO BUCKS is the only sane way. I am playing proton titles: gacha games which are kind of free-to-play friendly, well... those without 'anti-non-steamdeck-elf/linux' software like ACE(cf WuWa). They have the windows whales to finance them already, and we are only penguins which dislike to be scammed.

But now elf/linux people will be able to buy this game with the legally required official support.

This game is really not my thing, but I'll go back to banging my head against the wall and throwing my keyboard thru the window, aka I am going back to play silk song natively on elf/linux available since day one of its release (well, this is a unity game, then ez).

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