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Genie 3: A new frontier for world models

deepmind.google

301–310 of 512 posts

Re: Genie 3: A new frontier for world models

#301

Advances in generative AI are making me progressively more and more depressive. Creativity is taken from us at exponential rate. And I don't buy argument from people who are saying they are excited to live in this age. I can get that if that technology stopped at current state and remained to be just tools for our creative endeavours, but it doesn't seem to be an endgame here. Instead it aims to be a complete replace…

Machine learning as it is needs human data and input to progress further. Synthetic data can be useful until a certain point, but you can’t expect to have a better model on synthetic data alone indefinitely. The moat of GDM here is YouTube. That have a bazillion of gameplay and whatever videos. But here it is. The downside I can see is that most people will stop to publish content online for free since this companies…

I've never understood this argument... The real world is an unbounded training set that its cheap to observe with readily available sensors that have existed for almost a century.

Re: Genie 3: A new frontier for world models

#302

Advances in generative AI are making me progressively more and more depressive. Creativity is taken from us at exponential rate. And I don't buy argument from people who are saying they are excited to live in this age. I can get that if that technology stopped at current state and remained to be just tools for our creative endeavours, but it doesn't seem to be an endgame here. Instead it aims to be a complete replace…

> Granted, you can say "you still can play musical instruments/paint pictures/etc for yourself", but I don't think there was ever a period of time where creative works were just created for sake of itself rather for sharing it with others at masse.

There's a whole host of "art" that has been created by people - sometimes for themselves, sometimes for a select few friends - which had little purpose beyond that creation[1]. Some people create art because they simply have to create art - for pleasure, for therapy, for whatever[2]. For many, the act of creation was far more important than the act of distribution[3].

For me, my obsession is constructing worlds, maps, societies and languages that will almost certainly die with me. And that's fine. When I feel the compulsion, I'll work on my constructions for a while, until the compulsion passes - just as I have done (on and off) for the past 50 years. If the world really needs to know about me, then it can learn more than it probably wants to know through my poetry.

[1] - Emily Dickinson is an obvious example: https://en.wikipedia.org/wiki/Emily_Dickinson

[2] - Coral Castle, Florida: https://en.wikipedia.org/wiki/Coral_Castle

[3] - Federico Garcia Lorca almost certainly didn't write his Sonetos del amor oscuro for publication - he just needed to write them: https://es.wikisource.org/wiki/Sonetos_del_amor_oscuro

Re: Genie 3: A new frontier for world models

#304
post #283

Earlier quoted context omitted.

I always wonder why they’re not chasing more pragmatic and lower-hanging fruit first. There’s absolutely no reason that a game needs to be generated frame-by-frame like this. It seems like a deeply unserious approach to making games. (My feeling is that it must be easier to train this way.)

well actually image output is fixed and there s lots of training data. Neural networks can learn anything in their latent space so there is no need to impose 3D rendering constraints, and it s not evident that it's less efficient (for the model). 3D model rendering would be useful however for interfacing with robots.

You often view 3D games on a 2D screen. That doesn’t mean that a game is natively 2D and the 3D world is an inconvenient step that can be bypassed. Actually the opposite, the 2D representation on screen is just a projection.

In VR, for example, the same 3D scene will be rendered twice, once for each eye, from two viewpoints 10-15cm apart.

If you don’t have an internal 3D representation of the world, the AI would need to generate exactly the same scene from a very slightly different perspective for each eye, without any discrepancies or artefacts.

And that’s not even discussing physics, collisions or any form of consistent world logic that happens off-screen. Or multiplayer!

Re: Genie 3: A new frontier for world models

#306

Advances in generative AI are making me progressively more and more depressive. Creativity is taken from us at exponential rate. And I don't buy argument from people who are saying they are excited to live in this age. I can get that if that technology stopped at current state and remained to be just tools for our creative endeavours, but it doesn't seem to be an endgame here. Instead it aims to be a complete replace…

In my opinion, what humans need, crave, chase, is novelty. Just look at how phobic we are of boredom. I believe creativity is part of the chasing of novelty, or the allaying of boredom. I studied film making in my 20s when the shift to digital happened, and I was the first cohort through the first digital film program in my country. When new ways to create become available, the people who struggle are often the ones who are unable to adapt their mindset to the new creative mediums and don't think "what is new to be done here". Many people when I graduated thought I was totally nuts of not owning or using an analogue camera, so many reasons, oh you can't trust the CF cards, oh the HDR will never get there, oh the shutter is too slow. This is just a version of that imo. I think AI and robotics are going all the way to the end, I'm trying to adjust my old man brain to the new world the best I can, feel blessed to have been part of a version of this before.

Re: Genie 3: A new frontier for world models

#308
post #288

This looks incredibly promising not just for AI research but for practical use cases in game development. Being able to generate dynamic, navigable 3D environments from text prompts could save studios hundreds of hours of manual asset design and prototyping. It could also be a game-changer for indie devs who don’t have big teams. Another interesting angle is retrofitting existing 2D content (like videos, images, or e…

It just generates video, though, doesn't it? How are you going to get usable assets out of that?

Re: Genie 3: A new frontier for world models

#309

Advances in generative AI are making me progressively more and more depressive. Creativity is taken from us at exponential rate. And I don't buy argument from people who are saying they are excited to live in this age. I can get that if that technology stopped at current state and remained to be just tools for our creative endeavours, but it doesn't seem to be an endgame here. Instead it aims to be a complete replace…

Branding and differentiation.

People still value Amish furniture or woodworking despite Ikea existing. I love that if I want a cheap chair made of cardboard and glue that I can find something to satisfy that need; but I still buy nice furniture when I can.

AI creations are analogous. I've seen some cool AI stuff, but it definitely doesn't replace the real "organic" art one finds.

Re: Genie 3: A new frontier for world models

#310

It sounds cool that Genie 3 can make whole worlds you can explore, but I wonder how soon regular people will actually get to try it out?

These guys are working on the same thing and have a real demo you can play: https://odyssey.world/introducing-interactive-video

Wow, a few years ago, if you've shown me this and Genie 3, I'd assume there were at least 10 years of development between them. This looks worse than Doom.
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