Advances in generative AI are making me progressively more and more depressive. Creativity is taken from us at exponential rate. And I don't buy argument from people who are saying they are excited to live in this age. I can get that if that technology stopped at current state and remained to be just tools for our creative endeavours, but it doesn't seem to be an endgame here. Instead it aims to be a complete replace…
Machine learning as it is needs human data and input to progress further. Synthetic data can be useful until a certain point, but you can’t expect to have a better model on synthetic data alone indefinitely. The moat of GDM here is YouTube. That have a bazillion of gameplay and whatever videos. But here it is. The downside I can see is that most people will stop to publish content online for free since this companies…
Genie 3: A new frontier for world models
301–310 of 512 posts
Re: Genie 3: A new frontier for world models
#302Advances in generative AI are making me progressively more and more depressive. Creativity is taken from us at exponential rate. And I don't buy argument from people who are saying they are excited to live in this age. I can get that if that technology stopped at current state and remained to be just tools for our creative endeavours, but it doesn't seem to be an endgame here. Instead it aims to be a complete replace…
There's a whole host of "art" that has been created by people - sometimes for themselves, sometimes for a select few friends - which had little purpose beyond that creation[1]. Some people create art because they simply have to create art - for pleasure, for therapy, for whatever[2]. For many, the act of creation was far more important than the act of distribution[3].
For me, my obsession is constructing worlds, maps, societies and languages that will almost certainly die with me. And that's fine. When I feel the compulsion, I'll work on my constructions for a while, until the compulsion passes - just as I have done (on and off) for the past 50 years. If the world really needs to know about me, then it can learn more than it probably wants to know through my poetry.
[1] - Emily Dickinson is an obvious example: https://en.wikipedia.org/wiki/Emily_Dickinson
[2] - Coral Castle, Florida: https://en.wikipedia.org/wiki/Coral_Castle
[3] - Federico Garcia Lorca almost certainly didn't write his Sonetos del amor oscuro for publication - he just needed to write them: https://es.wikisource.org/wiki/Sonetos_del_amor_oscuro
Re: Genie 3: A new frontier for world models
#303Re: Genie 3: A new frontier for world models
#304Earlier quoted context omitted.
I always wonder why they’re not chasing more pragmatic and lower-hanging fruit first. There’s absolutely no reason that a game needs to be generated frame-by-frame like this. It seems like a deeply unserious approach to making games. (My feeling is that it must be easier to train this way.)
well actually image output is fixed and there s lots of training data. Neural networks can learn anything in their latent space so there is no need to impose 3D rendering constraints, and it s not evident that it's less efficient (for the model). 3D model rendering would be useful however for interfacing with robots.
In VR, for example, the same 3D scene will be rendered twice, once for each eye, from two viewpoints 10-15cm apart.
If you don’t have an internal 3D representation of the world, the AI would need to generate exactly the same scene from a very slightly different perspective for each eye, without any discrepancies or artefacts.
And that’s not even discussing physics, collisions or any form of consistent world logic that happens off-screen. Or multiplayer!
Re: Genie 3: A new frontier for world models
#305Re: Genie 3: A new frontier for world models
#306Advances in generative AI are making me progressively more and more depressive. Creativity is taken from us at exponential rate. And I don't buy argument from people who are saying they are excited to live in this age. I can get that if that technology stopped at current state and remained to be just tools for our creative endeavours, but it doesn't seem to be an endgame here. Instead it aims to be a complete replace…
Re: Genie 3: A new frontier for world models
#307Re: Genie 3: A new frontier for world models
#308This looks incredibly promising not just for AI research but for practical use cases in game development. Being able to generate dynamic, navigable 3D environments from text prompts could save studios hundreds of hours of manual asset design and prototyping. It could also be a game-changer for indie devs who don’t have big teams. Another interesting angle is retrofitting existing 2D content (like videos, images, or e…
Re: Genie 3: A new frontier for world models
#309Advances in generative AI are making me progressively more and more depressive. Creativity is taken from us at exponential rate. And I don't buy argument from people who are saying they are excited to live in this age. I can get that if that technology stopped at current state and remained to be just tools for our creative endeavours, but it doesn't seem to be an endgame here. Instead it aims to be a complete replace…
People still value Amish furniture or woodworking despite Ikea existing. I love that if I want a cheap chair made of cardboard and glue that I can find something to satisfy that need; but I still buy nice furniture when I can.
AI creations are analogous. I've seen some cool AI stuff, but it definitely doesn't replace the real "organic" art one finds.
Re: Genie 3: A new frontier for world models
#310It sounds cool that Genie 3 can make whole worlds you can explore, but I wonder how soon regular people will actually get to try it out?
These guys are working on the same thing and have a real demo you can play: https://odyssey.world/introducing-interactive-video