Earlier quoted context omitted.
> That said, I really don't understand the issue with their cut, or insisting on handling payments. In the vast majority of cases, these are not your customers. These are apple's customers they have given you access to. Windows users aren’t viewed as Microsoft’s customers from the point of view of third party software. Same with MacOS. Apple has pushed this paradigm in iOS because it’s ludicrously profitable. Control…
Better comparison is Steam, on an ostensibly open Windows, and costing the same for a developer to access as Apple (in fact arguably costs more). This would suggest the "Apple tax" on devs is less than the Steam tax on devs, despite Gog or whatever existing.
Developers revolt over Apple's new app store rules
301–310 of 346 posts
Re: Developers revolt over Apple's new app store rules
#302Earlier quoted context omitted.
I don’t understand why I become the exclusive property of a specific corporation through the simple act of using a phone (which is something I am required to do in the modern day).
You buy a device knowing it's ecosystem is controlled by the manufacturer. When I buy a PS5, I understand that Sony 100% controls what games are offered on it.
Re: Developers revolt over Apple's new app store rules
#303Earlier quoted context omitted.
1. Microsoft does sell users a computer. Sometimes. Surface devices represent about 10% of all desktop computers. 2. Apple also sells Macs, where developers can access "Apple's customers" unencumbered, without needing to play by Apple's rules (developers may also opt-in to a lower-form of "playing by Apple's rules" by submitting their apps to Apple for notarization, or naturally, they may also opt-in to the Full Rule…
>Surface devices represent about 10% of all desktop computers. Really, Surface has THAT MUCH?! I honestly doubt it. I think I've only seen 4-6 surface devices in the wild in my life(in Europe). Maybe in the US they have 10% market share.
Re: Developers revolt over Apple's new app store rules
#304Earlier quoted context omitted.
> That said, I really don't understand the issue with their cut, or insisting on handling payments. In the vast majority of cases, these are not your customers. These are apple's customers they have given you access to. Windows users aren’t viewed as Microsoft’s customers from the point of view of third party software. Same with MacOS. Apple has pushed this paradigm in iOS because it’s ludicrously profitable. Control…
Better comparison is Steam, on an ostensibly open Windows, and costing the same for a developer to access as Apple (in fact arguably costs more). This would suggest the "Apple tax" on devs is less than the Steam tax on devs, despite Gog or whatever existing.
Re: Developers revolt over Apple's new app store rules
#305Earlier quoted context omitted.
Can someone more familiar with iOS app development explain why people can’t just use developer mode on their iOS devices to run untrusted code? Can’t you bypass the App Store entirely with this method?
You can only install 3 apps at once, they are somewhat limited in the APIs they can use, and they expire every 7 days (you need to reinstall them using a computer)
Re: Developers revolt over Apple's new app store rules
#306Earlier quoted context omitted.
>Surface devices represent about 10% of all desktop computers. Really, Surface has THAT MUCH?! I honestly doubt it. I think I've only seen 4-6 surface devices in the wild in my life(in Europe). Maybe in the US they have 10% market share.
It does, quite common in Germany, also Surface main target are business users.
Re: Developers revolt over Apple's new app store rules
#307Earlier quoted context omitted.
Ask the users: "Would you rather pay less or more?"… see where the majority stands :D
Users obviously would like to pay less. But you imply that lower commissions somehow trickle down to users. I happily admit that I pocketed the 15% discount I got once the Small Business Program launched and so did all of my peers. I can’t think of a single example where a developer in the SBP lowered their prices. As such, I don’t see what users have to do with it. Not that it’d matter, the topic is developers and h…
Re: Developers revolt over Apple's new app store rules
#308Earlier quoted context omitted.
Is this a joke? I was obviously calling back both to PC compatibles and UNIX compatibles. Both open systems have completely dominated the closed systems. It is obvious that Apple is doing everything to prevent this.
Yeah and look at the raging success of Linux on the desktop.
Re: Developers revolt over Apple's new app store rules
#309Re: Developers revolt over Apple's new app store rules
#310Earlier quoted context omitted.
You can only install 3 apps at once, they are somewhat limited in the APIs they can use, and they expire every 7 days (you need to reinstall them using a computer)
Thanks for the response; those restrictions do make running homebrew code rather inconvenient. I read that buying a dev account increases the limit to 10 apps and they expire every year. That’s probably sufficient for my use cases, but it’s still not ideal.