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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#301

Earlier quoted context omitted.

In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future…

3.5k device that's locked down into some iOS like Apple walled garden doesn't sound like backers playground to me.

In 5 years, it will be half that price and there will be half a dozen competitors priced under $1000.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#302

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

I’ve never seen an AR/VR usecase that interested me, but if this thing turns out to be a decent replacement for external monitors I’d probably buy one. I travel a lot for work and the laptop on the shitty hotel desk setup is a major drag.

I can totally imagine walking into a WeWork in 2025 and seeing everyone in the hot desk area wearing one of these instead of their tiny laptops.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#303

Earlier quoted context omitted.

In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future…

This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise. Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, tha…

>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere

Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV.

3D TV has a very weak effect, the 3D effect is basically dismissed after a while, after you get immersed in the actual content. A bit like watching a (good) silent movie, at first it's jarring, but after an hour you don't notice it anymore.

On the other hand, because VR is so immersive, the effects on the brain are quantifiable, it is fundamentally different than all other forms of media. You can permanently change your brain with VR in ways that are literally impossible with letterbox media. It can change your brain, in a way that no technology has ever been able to before ('Strategic modification of Bayesian priors' if you're into the science).

That kind of thing is why VR is a guaranteed success, it's not just about the fact that movies and entertainment and games will get to a new level, but the psychological possibilities for actually modifying the self with VR are going to ensure we all have headsets in a decade.

VR is immersive to a degree that it tricks your brain completely. It can activate powerful biological mechanisms that cannot be done in other digital/scaleable ways. For example, there's a company in Spain called Virtual Bodyworks, founded by the VR researcher Mel Slater, which can affect your implicit bias with body swaps performed in VR. This is genuine selective neural net-surgery, done in a way that cannot be replicated outside of VR.

The company I work at has a smoking-cessation VR app, takes 5 minutes for some people to go from decades of unbroken addiction/40 smokes a day/first smoke within 5 minutes of waking, to not even being able to think about smoking. There is no way to do what we do with a phone app or even a 3DTV, it requires VR.

That kind of software is going to be the reason VR will take off, it's capable of changing the mind in ways we can't imagine at the moment.

Not to mention that spatial computing is the 'final form' of human machine interaction, plenty of research on that.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#304
post #188

Earlier quoted context omitted.

> When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. > from my point of view “figure out what it’s for” is the ultimate computer hackers playground I don't have much to add to this fantastic comment.

My father in law was in the construction business during this time at a company building bridge spans. A supplier gave them 5 Apple IIs as a bonus for buying so much product. The owner exclaimed, throw them out computers are a fad! To calculate the bridge spans requirements it took 3 guys a 3-5 days to do the calculations, drafting the spans, and double checking everything. My father in law opened the book on basic a…

You could argue the computer was an extension of those human done reports. The iPhone moving the business reports from desk to be mobile as you go. VR on the other hand is entirely new paradigm. However VR will find its way into a lot of “pro” industries. VR interior design, VR architecture, VR manufacturing line design. There’s tons of usecases.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#305

Earlier quoted context omitted.

3.5k device that's locked down into some iOS like Apple walled garden doesn't sound like backers playground to me.

In 5 years, it will be half that price and there will be half a dozen competitors priced under $1000.

Original iPhone was 599, an expensive phone at the time. Today 599 isn’t considered that expensive for a smartphone.

The price doesn’t have to come down as 3.5k is the modern day equivalent to the price of a laptop 10-20 years ago.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#306
post #291
post #45

I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!

If you really can't wait, just go out and buy a Quest for 1/7th the price and start doing it today. It's a rounding error on what you will pay for Vision Pro and you can get an idea early of what it will be like. (I probably would recommend waiting for Quest 3 in a couple of months though ... it'll be so much more like the Vision Pro ...)

I already have two quests. But the AR is terrible. The external cameras suck.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#307
post #291
post #45

I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!

If you really can't wait, just go out and buy a Quest for 1/7th the price and start doing it today. It's a rounding error on what you will pay for Vision Pro and you can get an idea early of what it will be like. (I probably would recommend waiting for Quest 3 in a couple of months though ... it'll be so much more like the Vision Pro ...)

Quest 2 and Quest Pro passthrough is terrible.

The Quest 3 may be better but literally everything they asked for requires good passthrough.

That 1/7th the price would be sunk money if they’re trying to evaluate real world interaction.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#308
post #247
post #217

Earlier quoted context omitted.

Yeah my Quest 2 never had that issue. Updates were always super fast or non intrusive too. Best $300 I’ve spent in the last 5 years.

But google earth is gone. That was seriously one of the best apps on the device :(

It was never on the Quest. The desktop version still works fine.

However Google recently made the underlying APIs available so it will be soon

Re: Developer tools to create spatial experiences for Apple Vision Pro

#309
post #247

Earlier quoted context omitted.

But google earth is gone. That was seriously one of the best apps on the device :(

i thought that was desktop only. is it completely gone now? wander works on the quest 2, but doesn't have 3d features in streetview.

See above

Re: Developer tools to create spatial experiences for Apple Vision Pro

#310
post #297

A couple of ideas I'd love to see... - Night vision app using the truedepth and lidar sensors - Drone/robot/telepresence HUD. It would be incredible with stereoscopic cameras

Oh wow, I had assumed that night vision goggles would already cover the night vision idea more than fine. And under the budget of this. Night vision things are expensive, though. Impressively so.

The drone things, amusingly, are already price competitive. At least once you factor in the cost of the drone.

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