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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#301
post #85

Earlier quoted context omitted.

nintendo's playbook: bet on withered technologies. which means their focus is only on gameplay mechanics, story and art direction. not focusing on bugs that are well not known cz of using something too new, expensive etc. not fancy graphics, or other modern fancy things - that don't really add anything to the game. wish the software industry would learn to bet on old technologies and develop novel experiences on thos…

You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…

Nintendo's credo of "Lateral Thinking of Withered Technology" was originally framed by Gunpei Yokoi in regards to the Game Boy. The N64 is the only real stand-out exception.

Re: Legend of Zelda game sells 10M copies in three days

#302

Earlier quoted context omitted.

And the control schemes drag it back down into the quagmire of unplayable mess despite all that work. An excellent example of the broader point about development focus.

The clunky controls of rockstar games is intentional! They think it's "more immersive" for your character to just not do what you want it to do. Saints Row 4 is better than GTA 5, change my mind.

Fundamentally different games, Saints Row 4 is silly sci-fi. I personally enjoyed it more.

I felt the actual game flowed better, GTA is all about playing in a sandbox and seeing all the various things you can do.

Saints Row is more of a straight up action game.

Re: Legend of Zelda game sells 10M copies in three days

#303

Earlier quoted context omitted.

Turns out, fps is not as important for making good games as people thought.

Movies have been THE gold standard for quality since the beginning of time... and usually are displayed in 24 fps. If Inception runs at 24 fps, Zelda does not need to run at 60 fps.

Do not make the mistake of comparing framerates in feature films and video games. Those are perceived by viewers very differently.

In movies, 24 fps (and the 180° shutter) provide just the right amount of the dream like visuals that help the audience get into the story. Movies that tried higher framerates mostly flopped because they end up looking like documentaries. There is also no reasons to increase the framerate to reduce latency.

In video games, technical limitations aside, higher fps is always a good thing. I don't think I ever heard anyone complain that the animation was too smooth or the latency too low.

Re: Legend of Zelda game sells 10M copies in three days

#304
I enjoyed BOTW, it wasn't perfect.

It does annoy me a bit to see TOTK getting perfect 10s everywhere. It just looks like a DLC, I can barely tell it apart.

I stop trusting game reviews after no mans sky and cyberpunk too. Everyone now is just a shill trying to build relationships.

Re: Legend of Zelda game sells 10M copies in three days

#305
post #278

Earlier quoted context omitted.

People hate Phantom hourglass because of the Ocean temple, despite the entire POINT of the ocean temple being improving your ability to skip most of it the next run. By the midpoint of the game, you can get to the midpoint of the ocean temple in a minute, without using any tricks. It's a speedrun integrated into a mainstream game that doesn't require stupid precision to be good at. Meanwhile it had incredible music,…

PH really is underrated. It's one of the only Zeldas I've gone back to for repeat playthroughs, and it's fun every time. You're absolutely right that the Ocean Temple is an integrated speedrun experience -- and even then, they really make it fun to go back through old floors to make use of new routes and obtain locked-off treasure chests. Also, Linebeck is one of my top-three sidekicks out of any Zelda game. He reall…

The multiplayer was not the best though.

My favorite part of the ocean temple was a simple trick on one of the early floors. You have to get a key out of a closed room, by sneaking around some guards and solving a puzzle. OR you have a boomerang that you can throw around the room, and it will go through the walls on it's way back to you but still pickup the key. You bypass the entire floor.

Re: Legend of Zelda game sells 10M copies in three days

#306
post #243
post #30

Earlier quoted context omitted.

Seriously. Nintendo has put quality games out like clockwork for decades now to the point where the biggest IP is almost instantly given top rating from everyone any time it's released, no matter how many glaring technical flaws exist. It's kind of nauseating, but impressive nonetheless. I can understand why - their games are fun, colorful, and (for the most part) very family friendly. All that said I wish Nintendo w…

Nintendo ip does have a weakness though. All their shit has a specific casual vibe to it. It's a very focused genre. You'll never get anything like God of war, red dead redemption 2 or dead space out of Nintendo.

Yeah and Pixar doesn't make horror movies. It's not really a weakness.

Re: Legend of Zelda game sells 10M copies in three days

#307

Earlier quoted context omitted.

Sure there’s a few bad eggs, even in the Zelda series there’s a couple, but the trend is not in that direction.

Which Zelda games are bad in your opinion?

I wouldn't say I've played a bad one, but they did get bogged down in a strict formula for a while. Twilight Princess is where I quit for a while.

Re: Legend of Zelda game sells 10M copies in three days

#308
post #235

Earlier quoted context omitted.

The wii is basically a slightly more powerful GameCube with novel controls. It competed with (and outsold) the ps3 and xbox360 which offered HD visuals and integrated online play.

If you're a gamer though you know there were problems with the console. The appeal was to a very casual audience and that's why it sold well.

No true gamer fallacy

Re: Legend of Zelda game sells 10M copies in three days

#309

Earlier quoted context omitted.

And the control schemes drag it back down into the quagmire of unplayable mess despite all that work. An excellent example of the broader point about development focus.

The clunky controls of rockstar games is intentional! They think it's "more immersive" for your character to just not do what you want it to do. Saints Row 4 is better than GTA 5, change my mind.

At some point they reacted to the "murder simulator" hysteria by pivoting from action games to sims.

Re: Legend of Zelda game sells 10M copies in three days

#310
post #30

Earlier quoted context omitted.

Seriously. Nintendo has put quality games out like clockwork for decades now to the point where the biggest IP is almost instantly given top rating from everyone any time it's released, no matter how many glaring technical flaws exist. It's kind of nauseating, but impressive nonetheless. I can understand why - their games are fun, colorful, and (for the most part) very family friendly. All that said I wish Nintendo w…

> new Star Fox or F-Zero game I love F-Zero and dumped a lot of time into it when I was 13 but F-Zero GX was so insanely inaccessible to new players. None of my friends ever wanted to play split-screen because it required intimate knowledge of the controls, tracks, and machines in addition to crackerjack timing on the controller. Mario Kart is a lot more successful because it's the exact opposite. Although I'd love a…

Oh yeah, it's not for the Mario Kart crowd - it's a lot more hardcore than that. But for those of us who liked fast, technical racing games, F-Zero was a dream. Would love it if Nintendo released an F-Zero with an easy mode, and a hard mode.

F-Zero X had that mode that generated new tracks randomly. If only that could be packaged into a modern game.....

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