Dropping adds seems good to me, but dropping analytics doesn't seem great from a game dev perspective. New features and game balance is often driven by analytics data. For example, if no one's using a certain feature in the game then maybe it needs more attention brought to it or maybe attention won't be focused on it for the next update. I understand that there's a fine line between game analytics and farming PII bu…
It's not hard to see how this might turn out to be a case of a policy that sounds good, but in practice is a disaster.