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Apple to slice iPhone production 10% due to sluggish sales

asia.nikkei.com

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Re: Apple to slice iPhone production 10% due to sluggish sales

#301
post #280
post #263

Earlier quoted context omitted.

Why are people so desperate to defend this clearly user hostile move? A dongle is a poor user experience and continues to degrade user experience over time. The fact that there was a market demand for a "cool" keychain shows how unnecessary the removal of the jack was. Believe it or not, people enjoy using things without unnecessary accessories that you have to keep track of and swap around

I think the best use case for a dongle would be the first MacBook Pro I bought. They had phased out the VGA port for a DVI port, but included a DVI to VGA adapter in the box. The great thing about that is it simple a physical wiring adapter with no other logic inside. It worked well and no one complained since carrying the adapter in the bag with the laptop is not a big deal. In the case of the iPhone 7 the laptop ba…

The conclusion on sound quality at the bottom of your link:

"when playing an uncompressed 16-bit audio file on the iPhone 6s, the dynamic range dropped from 99.1 dB at the headphone jack to 97.3 dB at the adapter. Though keep in mind, this slightly lower measurement is still higher than the theoretical maximum you get from a compact disc (which is 96 dB). So, is it a difference you are likely to notice? If you sit in a quiet room with a really, really good pair of headphones … and you’re a canine, the answer is: maybe."

Re: Apple to slice iPhone production 10% due to sluggish sales

#302
post #212
post #93

Usually I have upgraded, but I currently have no intention of buying an iPhone 7 or later, unless they fix something! For me it's a double whammy. I don't like the lack of headphone jack, and whereas I feel like I could manage grumpily ... for me it kills the excitement of buying the new device, and I think that is important. (My standard listening headphones are Etymotic ER-4Ps; there is no way I am going to downgra…

> They need to get rid of 3D touch, get rid of double-tap one-hand accessibility mode whatever it's called, get rid of weird swipes from the edge, fix the horrible inconsistencies in the way autocorrect works... This is the same bullshit Apple has been doing with Mac OS X. I'm typing away in the terminal, doing something extremely productive, and suddenly my UI locks up for a second and I realize "shit, I must have a…

> I'd want them to be super fast without the crazy slow animations

I wonder if you mean standard-duration animations or their really-slow variations. Adding Shift to any OSX hotkey that involves animation will slow it down 20x or so (e.g. Cmd+Shift+F3). I guess it was originally introduced for show-off purposes, but it's weird how that still exists.

Re: Apple to slice iPhone production 10% due to sluggish sales

#303
post #212
post #93

Usually I have upgraded, but I currently have no intention of buying an iPhone 7 or later, unless they fix something! For me it's a double whammy. I don't like the lack of headphone jack, and whereas I feel like I could manage grumpily ... for me it kills the excitement of buying the new device, and I think that is important. (My standard listening headphones are Etymotic ER-4Ps; there is no way I am going to downgra…

> They need to get rid of 3D touch, get rid of double-tap one-hand accessibility mode whatever it's called, get rid of weird swipes from the edge, fix the horrible inconsistencies in the way autocorrect works... This is the same bullshit Apple has been doing with Mac OS X. I'm typing away in the terminal, doing something extremely productive, and suddenly my UI locks up for a second and I realize "shit, I must have a…

[deleted]

Re: Apple to slice iPhone production 10% due to sluggish sales

#304

Earlier quoted context omitted.

After buying a recent macbook (not the touch bar version, ugh) I suspect the real reason is fashion related. One port is more sleek, more stylish than two or three ports. Functionality sacrificed in the name of a sleeker look...well, I appreciate the intent, even as I recognise I am not the target audience.

This could be true, but they choose to stick with the lightning connector. Which gives them licencing rights. Getting money from licencing is the only reason I can see for them having only the lightning connector. They could have switched to USB-C, became standard, and then switched to one port. Then at least the head phones you but would also work on your shiny new MacBook.

Exactly. Users can't even use their lightning headphones on a new Mac. The move to remove was a mistake, but there is no going back now. That would be admitting to a design flaw.

Re: Apple to slice iPhone production 10% due to sluggish sales

#305
post #302
post #212

Earlier quoted context omitted.

> They need to get rid of 3D touch, get rid of double-tap one-hand accessibility mode whatever it's called, get rid of weird swipes from the edge, fix the horrible inconsistencies in the way autocorrect works... This is the same bullshit Apple has been doing with Mac OS X. I'm typing away in the terminal, doing something extremely productive, and suddenly my UI locks up for a second and I realize "shit, I must have a…

> I'd want them to be super fast without the crazy slow animations I wonder if you mean standard-duration animations or their really-slow variations. Adding Shift to any OSX hotkey that involves animation will slow it down 20x or so (e.g. Cmd+Shift+F3). I guess it was originally introduced for show-off purposes, but it's weird how that still exists.

Shift + clicking on a folder in the launchbar also slows down the animation of it opening.

Re: Apple to slice iPhone production 10% due to sluggish sales

#306
post #263

Earlier quoted context omitted.

Why are people so desperate to defend this clearly user hostile move? A dongle is a poor user experience and continues to degrade user experience over time. The fact that there was a market demand for a "cool" keychain shows how unnecessary the removal of the jack was. Believe it or not, people enjoy using things without unnecessary accessories that you have to keep track of and swap around

Believe or not only few care about that lousy jack. Most will use earbuds that come with the phone, others will permanently have dongle attached to their headphones. And those who go AirPods way will forget jack ever existed.

> those who go AirPods way will forget jack ever existed

I'm pretty sure that this market segment, while surely it exists, will never overlap with those who care about good sound quality and a good music listening experience.

In other words: they're leaving significant market segments behind.

Re: Apple to slice iPhone production 10% due to sluggish sales

#307
post #93

Usually I have upgraded, but I currently have no intention of buying an iPhone 7 or later, unless they fix something! For me it's a double whammy. I don't like the lack of headphone jack, and whereas I feel like I could manage grumpily ... for me it kills the excitement of buying the new device, and I think that is important. (My standard listening headphones are Etymotic ER-4Ps; there is no way I am going to downgra…

I don't share these experiences. iOS in my experience is by far the best mobile operating system out there and I am constantly using it and not experiencing any issues (this on my iPhone 6). I cannot compare experiences with you in terms of 3D touch though.

As for auto-correct, I forget that even exists as it is the first thing I disable on a new phone (I type in 3 different languages on a daily basis).

As for the iPhone 7 (which I will soon upgrade to), I've tested the phone and it feels fabulous. Lack of an ancient 3.5mm jack does not bother me. The DAC should be as close to your ear as possible, so it makes sense to most audiophiles. There is a dongle for that and I do not see an issue bringing that along if I need it.

Re: Apple to slice iPhone production 10% due to sluggish sales

#308
post #265

Earlier quoted context omitted.

Discoverability is not the be-all end-all of UI design. In most ways iOS is a huge step forward in UI design as evidenced by the legions of toddlers who can figure out how to use an iPad.

No, it may not be the end-all, but it certainly is almost all of it

Only if you define it so broadly as to strip almost all meaning from the term.

What about manageability, i.e. can a user fit a mental model of the system in their head, or is it too complex to do that? What about the related concepts of consistency and predictability? What about comprehensibility of the metaphors used? The clarity of language? What about ergonomics? Directness of manipulation? What about delight (think pull to refresh)?

Elevating discoverability above all other concerns means that there can be no hierarchy of information. Every feature becomes primary. Everything is on page one, everything is above the fold.

Re: Apple to slice iPhone production 10% due to sluggish sales

#309
post #297

Earlier quoted context omitted.

> To be fair, Gmail does support the IMAP IDLE extension, which is the standard way of doing push email over IMAP. IDLE would become a major battery hog on the iPhone, which is why it was never implemented. I don't believe Android supports it natively either.

Why? It works the exact same way as Apple and Google push notification implementations do.

It requires you to have an active connection to the server all the time.

Re: Apple to slice iPhone production 10% due to sluggish sales

#310

Earlier quoted context omitted.

Since Apple has completely supported right mouse for 20 or so years now, I just think you're confused

They support secondary click, but they have never shipped a first party mouse with a standard right button, favoring sleight of hand input schemes to trigger a right-click — schemes that are not immediately discoverable.

The mouse they ship -- the Magic Mouse -- issues a right-button click when you click on the right side of it. There's no slight of hand: it's a two-button mouse.
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