Cursors
31–40 of 245 posts
Re: Cursors
#32Everyone seems to be loving it, but doesn't work for me. I don't control any of the cursors. There's a message in the bottom corner "Area too full, drawing is disabled". Latest Firefox.
Re: Cursors
#33I went AFK after reaching a particularly hard level, and came back to "Lost connection to server." Apparently it boots you if you're AFK for more than a minute or two. A bit frustrating, considering how much "work" I put in to get to that point. It's hands-down the best HTML 5 game experience I've ever had. I look forward to more.
I have that message too now, I think the server simply went down, as I was not AFK at all.
Re: Cursors
#34(and unfortunately I got "disconnected from server" about 15 levels in)
Re: Cursors
#35I had myself convinced for a few minutes it was just a clever way to end the game when you got to the last level.
Re: Cursors
#36My server is getting hammered pretty hard, that's the reason for the disconnects. The spike caused by hn: http://d.m28.io/ZCWdy0m1DHOG.png
I'm gonna sleep now but ask anything and I'll reply when I get up.
Edit: Sleeping is not an option anymore, the server is having some... troubles.
Re: Cursors
#37Re: Cursors
#38I went AFK after reaching a particularly hard level, and came back to "Lost connection to server." Apparently it boots you if you're AFK for more than a minute or two. A bit frustrating, considering how much "work" I put in to get to that point. It's hands-down the best HTML 5 game experience I've ever had. I look forward to more.
Re: Cursors
#39Re: Cursors
#40That giddy thrill of enabling a restless mass of fellow cursors to rush through a gate, or the temporary, unspoken bond between the lone cursor selflessly manning a button and the new arrival sidling up to them to see if they want to change shifts... there's a lot going on in this seemingly simple game. I'm glad I got to play while it's at critical mass.
(Developers, are you logging the cursor movements? This would be fascinating to analyze later.)