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Cursors

cursors.io

31–40 of 245 posts

Re: Cursors

#32
post #13

Everyone seems to be loving it, but doesn't work for me. I don't control any of the cursors. There's a message in the bottom corner "Area too full, drawing is disabled". Latest Firefox.

Firefox's cursor hiding breaks it, won't let you move the cursor, so don't enable it. Red circled cursor is your actual mouse position, grey circled one is the 'ingame' cursor that's blocked by walls. Move the red onto the grey to start.

Re: Cursors

#33

I went AFK after reaching a particularly hard level, and came back to "Lost connection to server." Apparently it boots you if you're AFK for more than a minute or two. A bit frustrating, considering how much "work" I put in to get to that point. It's hands-down the best HTML 5 game experience I've ever had. I look forward to more.

I have that message too now, I think the server simply went down, as I was not AFK at all.

Dev here, yep. Server was restarted.

Re: Cursors

#34
Thanks to this game I finally decided to upgrade my ball mouse to LASER.

(and unfortunately I got "disconnected from server" about 15 levels in)

Re: Cursors

#35
"Connection to server lost"

I had myself convinced for a few minutes it was just a clever way to end the game when you got to the last level.

Re: Cursors

#36
Dev here. There's an editor at http://cursors.io?editor, but it can't submit the level to me yet. But you can type "generateCode();" and put it on pastebin and email it to me at me [at] m28.io and I'll put it in game if I like it.

My server is getting hammered pretty hard, that's the reason for the disconnects. The spike caused by hn: http://d.m28.io/ZCWdy0m1DHOG.png

I'm gonna sleep now but ask anything and I'll reply when I get up.

Edit: Sleeping is not an option anymore, the server is having some... troubles.

Re: Cursors

#37

Earlier quoted context omitted.

I have that message too now, I think the server simply went down, as I was not AFK at all.

Dev here, yep. Server was restarted.

I'm an active gamer and this is the first time I've had fun playing something in years.

Thank you.

Re: Cursors

#38

I went AFK after reaching a particularly hard level, and came back to "Lost connection to server." Apparently it boots you if you're AFK for more than a minute or two. A bit frustrating, considering how much "work" I put in to get to that point. It's hands-down the best HTML 5 game experience I've ever had. I look forward to more.

Nah, I lost connection to server even though I was actively playing. I'm pretty sure it's just high load.

Re: Cursors

#40
I started playing this while some code was compiling and ended up getting completely sucked in.

That giddy thrill of enabling a restless mass of fellow cursors to rush through a gate, or the temporary, unspoken bond between the lone cursor selflessly manning a button and the new arrival sidling up to them to see if they want to change shifts... there's a lot going on in this seemingly simple game. I'm glad I got to play while it's at critical mass.

(Developers, are you logging the cursor movements? This would be fascinating to analyze later.)

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