Do you have any stats on the downloads or user engagement? I just released my game two days ago, and here are the live stats: http://slagalica.tv/drones.php Can you compare yours to this? Am I doing any good? Thanks.
How to write a 48-hour game in just 2 years
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Re: How to write a 48-hour game in just 2 years
#32Do you have any stats on the downloads or user engagement? I just released my game two days ago, and here are the live stats: http://slagalica.tv/drones.php Can you compare yours to this? Am I doing any good? Thanks.
Just one minor note: I'm left-handed, but the position of the reload button on the bottom left corner means I either have to stop shooting and move my finger down to reload, or else use my comparatively inept right hand to shoot. Again, it's only a small observation but I thought I'd send it your way for consideration.
Re: How to write a 48-hour game in just 2 years
#33Do you have any stats on the downloads or user engagement? I just released my game two days ago, and here are the live stats: http://slagalica.tv/drones.php Can you compare yours to this? Am I doing any good? Thanks.
Drone Invaders is surprisingly addictive - the game play has been highly enjoyable. Congratulations on shipping a really fun game! Just one minor note: I'm left-handed, but the position of the reload button on the bottom left corner means I either have to stop shooting and move my finger down to reload, or else use my comparatively inept right hand to shoot. Again, it's only a small observation but I thought I'd send…
But, I also noticed that on tablets you would easily use both hands: one to shoot, other to reload, esp. on 10-inch tablet, where the distance is too great.
I guess I'll have to add a left-handed option to reverse the reload button and wave number.
Re: How to write a 48-hour game in just 2 years
#34Earlier quoted context omitted.
Drone Invaders is surprisingly addictive - the game play has been highly enjoyable. Congratulations on shipping a really fun game! Just one minor note: I'm left-handed, but the position of the reload button on the bottom left corner means I either have to stop shooting and move my finger down to reload, or else use my comparatively inept right hand to shoot. Again, it's only a small observation but I thought I'd send…
Actually, the reload is added to make sure you stop the shooting ;) But, I also noticed that on tablets you would easily use both hands: one to shoot, other to reload, esp. on 10-inch tablet, where the distance is too great. I guess I'll have to add a left-handed option to reverse the reload button and wave number.