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How to write a 48-hour game in just 2 years

pixelated.postagon.com

31–34 of 34 posts

Re: How to write a 48-hour game in just 2 years

#31
post #4

Do you have any stats on the downloads or user engagement? I just released my game two days ago, and here are the live stats: http://slagalica.tv/drones.php Can you compare yours to this? Am I doing any good? Thanks.

Thank you for sharing your stat. I will try to follow your blog to see how you manages to get new users.

Re: How to write a 48-hour game in just 2 years

#32
post #4

Do you have any stats on the downloads or user engagement? I just released my game two days ago, and here are the live stats: http://slagalica.tv/drones.php Can you compare yours to this? Am I doing any good? Thanks.

Drone Invaders is surprisingly addictive - the game play has been highly enjoyable. Congratulations on shipping a really fun game!

Just one minor note: I'm left-handed, but the position of the reload button on the bottom left corner means I either have to stop shooting and move my finger down to reload, or else use my comparatively inept right hand to shoot. Again, it's only a small observation but I thought I'd send it your way for consideration.

Re: How to write a 48-hour game in just 2 years

#33
post #4

Do you have any stats on the downloads or user engagement? I just released my game two days ago, and here are the live stats: http://slagalica.tv/drones.php Can you compare yours to this? Am I doing any good? Thanks.

Drone Invaders is surprisingly addictive - the game play has been highly enjoyable. Congratulations on shipping a really fun game! Just one minor note: I'm left-handed, but the position of the reload button on the bottom left corner means I either have to stop shooting and move my finger down to reload, or else use my comparatively inept right hand to shoot. Again, it's only a small observation but I thought I'd send…

Actually, the reload is added to make sure you stop the shooting ;)

But, I also noticed that on tablets you would easily use both hands: one to shoot, other to reload, esp. on 10-inch tablet, where the distance is too great.

I guess I'll have to add a left-handed option to reverse the reload button and wave number.

Re: How to write a 48-hour game in just 2 years

#34

Earlier quoted context omitted.

Drone Invaders is surprisingly addictive - the game play has been highly enjoyable. Congratulations on shipping a really fun game! Just one minor note: I'm left-handed, but the position of the reload button on the bottom left corner means I either have to stop shooting and move my finger down to reload, or else use my comparatively inept right hand to shoot. Again, it's only a small observation but I thought I'd send…

Actually, the reload is added to make sure you stop the shooting ;) But, I also noticed that on tablets you would easily use both hands: one to shoot, other to reload, esp. on 10-inch tablet, where the distance is too great. I guess I'll have to add a left-handed option to reverse the reload button and wave number.

You don't have to - but it would be a very nice touch. :)
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