This looks awesome for game development and creative coding!
Two.js
31–40 of 64 posts
Re: Two.js
#32Very impressed. Great job!
Re: Two.js
#33Was forcast.io's animations an inspiration for this? Very impressed. Great job!
This background is much of the motivation for the library.
Re: Two.js
#34Earlier quoted context omitted.
From my understanding Raphael is specific to the SVG context. Two.js is renderer agnostic, you can choose whether it draws in SVG, canvas, or webgl. This is one of many differences between the two.
On the contrary, Raphael is an abstraction on top of SVG and VML (Microsoft's vector format). It's quite useful when you have to support IE.
Still specific to vector graphics rendering.
So not "on the contrary", but "to be exact".
Re: Two.js
#35How does this compare to raphael ( http://raphaeljs.com/ ) ?
Re: Two.js
#36This looks awesome for game development and creative coding!
Be careful — two.js is only for drawing things to the browser. It doesn't do much else. There are many game libraries/fraemworks available, both 3d and 2d.
Re: Two.js
#37That said, I'm planning on switching to good-old DOM, the performance of SVG was underwhelming to me. Also, the lack of text-wrap.
Re: Two.js
#38Earlier quoted context omitted.
Be careful — two.js is only for drawing things to the browser. It doesn't do much else. There are many game libraries/fraemworks available, both 3d and 2d.
That doesn't make it any less useful at all? I am very fond of abstractions and modularity. Two.js is a nice rendering component. You can easily add an input component on beside of it if need be.
Re: Two.js
#39Earlier quoted context omitted.
Just to add to the list: https://github.com/necolas/emitter.js :)
Or http://github.com/ajacksified/Mediator.js :D