scribd is "unable to display this document", and the download button doesn't even work. Just link the original. http://www.valvesoftware.com/publications/2009/ai_systems_of...
(I never really liked scribd and with pdf.js it's clearly obsolete)
31–40 of 84 posts
scribd is "unable to display this document", and the download button doesn't even work. Just link the original. http://www.valvesoftware.com/publications/2009/ai_systems_of...
(I never really liked scribd and with pdf.js it's clearly obsolete)
Google's PDF viewer works for reading in the browser (scribd isn't working on this one): https://docs.google.com/viewer?embedded=true&url=http://...
Earlier quoted context omitted.
play multiplayer?
I only ever play multiplayer (mostly Halo 4 these days) - any time I try Campaign I find the AI rather boring and predictable. I don't know if the Halo series are bad for this or not.
If we're not talking FPS then I've been impressed by the AI in XCOM. God damn those bastards are hard work.
scribd is "unable to display this document", and the download button doesn't even work. Just link the original. http://www.valvesoftware.com/publications/2009/ai_systems_of...
The link is to the original. The scribd link is to the side and is automatically added by HN. (I never really liked scribd and with pdf.js it's clearly obsolete)
That's hardly AI. It's just algorithms. Parametrized, using a probability distribution to randomize the environment, user programmed algorithms. EDIT: Well, if this AI in game development, then so be it. But it's still not AI in the generic way, IMHO. To downvoters: I didn't contest the fact that they don't work. I do enjoy this games a lot and I praise the programmers that make such games work.
Ah, yes. The perennial curse of AI: as soon as it works, it's not called AI anymore ;-)
That's hardly AI. It's just algorithms. Parametrized, using a probability distribution to randomize the environment, user programmed algorithms. EDIT: Well, if this AI in game development, then so be it. But it's still not AI in the generic way, IMHO. To downvoters: I didn't contest the fact that they don't work. I do enjoy this games a lot and I praise the programmers that make such games work.
The climbing sequence is particularly impressive but maybe a tad excessive in my opinion but. I count six operations, two of which seem to computationally intensive due to their trial-and-error approach. I can see the reasoning behind it if the AI is climbing a physics props but surely map data could be retrieved relative to position and save all that ray tracing (if that's the correct term)?
edit: The AI controlled human players is extremely competent, maybe the best bot players yet created. But they do show their limitations in multiplayer...among their weaknesses: they're too willing to sacrifice their healthpacks for an injured teammate, and will almost always try to help an incapacitated player no matter how hopeless his/her cause. Real humans can be total assholes, but in some situations its best for the team to leave a straggler behind, especially if the enemy has set up an ambush for the rescuers.