The AI Systems of "Left 4 Dead" [pdf]
valvesoftware.com
The AI Systems of "Left 4 Dead" [pdf]
1–10 of 84 posts
Re: The AI Systems of "Left 4 Dead" [pdf]
#2http://www.valvesoftware.com/publications/2009/ai_systems_of...
Re: The AI Systems of "Left 4 Dead" [pdf]
#3Re: The AI Systems of "Left 4 Dead" [pdf]
#4I wished that instead of investing in graphics, the AI got more attention.
Re: The AI Systems of "Left 4 Dead" [pdf]
#5Re: The AI Systems of "Left 4 Dead" [pdf]
#6Re: The AI Systems of "Left 4 Dead" [pdf]
#7This is exactly the reason why I don't like playing computer games. The games feel really scripted. Enemy character that wait until I cross a line before they attack me etc. I wished that instead of investing in graphics, the AI got more attention.
Re: The AI Systems of "Left 4 Dead" [pdf]
#8scribd is "unable to display this document", and the download button doesn't even work. Just link the original. http://www.valvesoftware.com/publications/2009/ai_systems_of...
Re: The AI Systems of "Left 4 Dead" [pdf]
#9I'm assuming that represents an entire open area (otherwise the path optimization makes no sense) and the dark stuff are the obstacles. In that case I'm wondering how the arrive at the actual grids and arrows (slide 12)
Re: The AI Systems of "Left 4 Dead" [pdf]
#10That's a very interesting read, even though in practice, the ingame AI still feels lackluster. Survivor bots often ignore nearby players attacked by special infected to move (slowly) towards some far away target (another attacked/incapacitated player) and special infected bots could really use some cooperation (as do many human players ...).