Chrome World Wide Maze
31–40 of 124 posts
Re: Chrome World Wide Maze
#32I think this is the first time I've been genuinely impressed with a Chrome Experiment. They've recreated Super Monkey Ball entirely inside the browser, with the option of using a device as a controller. Certainly an interesting concept for multiplayer gaming, imagine Chrome running on a Smart TV(Chrome OS TV?) and a couple of friends can hook up their mobiles as controllers, and play some casual party style games lik…
Yes, that's what I've been dreaming of ever since I first saw a smartphone. I'm very surprised it isn't as obvious to other people how cool it would be. The smartphone is the perfect game controller. For example a strategy game played on a TV together with friends where each phone is not only used for controls but also showing (private) game data and more!
It has the same problem that you would encounter if you tried touch typing on an iphone keyboard. It has no physical feedback so you have no idea if you are pressing the correct button (or any button at all) on the phone screen unless you are actually looking at it. Which means you won't be able to look at the TV screen at the same time.
Re: Chrome World Wide Maze
#33The reason this is so impressive is that it brings together three technologies that people aren't used to even seeing one good implementation of yet: * HTML5 accelerometer support * Sync between mobile/desktop using websockets * Web page slicing based (by the look of it) on DOM and image processing …and of course this is in a nice responsive WebGL-rendered package, which people are getting more used to thanks to the…
It also uses * Battery Lot's of it on my iPhone. But it's worth it :-)
Re: Chrome World Wide Maze
#34crashed my entire PC on chrome, mint-linux 64bit edit - likely a webgl problem that I've brought upon myself by disabling the gpu-blacklist
Re: Chrome World Wide Maze
#35The connect doesn't work for me. I tried using the TabSync method and by typing the code manually. It just keep saying "please enter the 6-digit code". Does this try to do a direct connection? In my network, that probably wouldn't work because of our firewall. Or it might if the port it listens on is high enough.
Re: Chrome World Wide Maze
#36crashed my entire PC on chrome, mint-linux 64bit edit - likely a webgl problem that I've brought upon myself by disabling the gpu-blacklist
Working perfectly with Version 25.0.1364.160 Ubuntu 12.10 (25.0.1364.160-0ubuntu0.12.10.1)
Re: Chrome World Wide Maze
#37Re: Chrome World Wide Maze
#38That was solved and properly done tens of years ago on the palm. Why can't I have something at least as good right into the browser, synced with my google account??
(Edit: not the wrong place since you already do your mail with a browser... and keep your contacts... and your todos... just remove the middleman, the website, and put everything in the browser. My guess is end users might love that)
Re: Chrome World Wide Maze
#39I see no reason why this should be a Chrome exclusive in PC only mode. Firefox supports WebGl.
Re: Chrome World Wide Maze
#40The reason this is so impressive is that it brings together three technologies that people aren't used to even seeing one good implementation of yet: * HTML5 accelerometer support * Sync between mobile/desktop using websockets * Web page slicing based (by the look of it) on DOM and image processing …and of course this is in a nice responsive WebGL-rendered package, which people are getting more used to thanks to the…
It also uses * Battery Lot's of it on my iPhone. But it's worth it :-)