Doom3 Gangnam Style in WebGL
31–40 of 45 posts
Re: Doom3 Gangnam Style in WebGL
#32Very interesting, and very well done. I also cannot adequately express my thanks for putting a mute button on there.
I noticed that Entropia Universe added a gangnam style dance to their in-game emotes last year. And it's been advertised all Winter on UK TV for some console dance game.
I wonder if this is one of the most motion-captured/implemented dance moves/sequences ever? :-)
Re: Doom3 Gangnam Style in WebGL
#33Re: Doom3 Gangnam Style in WebGL
#34Not only a great idea but also free load testing for the playcanvas.com guys. Their appserver appears to have melted: the CTO's hands are currently a blur on his keyboard!
We've spun up a new, higher capacity server. Enjoy!!! :)
Re: Doom3 Gangnam Style in WebGL
#35Re: Doom3 Gangnam Style in WebGL
#36Re: Doom3 Gangnam Style in WebGL
#37Works on Android for me which is even more impressive.
Re: Doom3 Gangnam Style in WebGL
#38Re: Doom3 Gangnam Style in WebGL
#39Re: Doom3 Gangnam Style in WebGL
#40Earlier quoted context omitted.
We've spun up a new, higher capacity server. Enjoy!!! :)
Impressive animation - where did you the mocap data from, or all animated by hand?
Clickable: http://www.mixamo.com/editor/new/1643