Earlier quoted context omitted.
Why is that a goal? More likely the site that can surface the stuff people actually want to pay for (which seems to be human generated) will get more revenue in total.
We need to increase slop tolerance to speed AI adoption, and the best path towards that is to increase the availability of slop while simultaneously gaslighting people about how good it is. Eventually people will accept slop and buy it or ideally generate it for themselves (which uses more tokens in aggregate). If we can keep that up for only a little while, we can frustrate artists economically, causing people to de…
AI Generated 3D Models Flood Market, but Almost No One Is Buying Them
31–40 of 45 posts
Re: AI Generated 3D Models Flood Market, but Almost No One Is Buying Them
#32Has anyone really ever bought a STL (I assume) model? It's like WinRAR, does anyone ever buy a license?
Re: AI Generated 3D Models Flood Market, but Almost No One Is Buying Them
#33Has anyone really ever bought a STL (I assume) model? It's like WinRAR, does anyone ever buy a license?
Re: AI Generated 3D Models Flood Market, but Almost No One Is Buying Them
#34Earlier quoted context omitted.
My experience here has been so bad with the topology that I usually use the created mesh as an example and rebuild the whole thing from scratch to reduce the verts. Not even worth the time.
The real algorithm that's needed is an intelligent AI mesh retopologizer. Honestly more of a reinforcement learning AI problem than a generative AI problem IMO
Re: AI Generated 3D Models Flood Market, but Almost No One Is Buying Them
#35Has anyone really ever bought a STL (I assume) model? It's like WinRAR, does anyone ever buy a license?
Re: AI Generated 3D Models Flood Market, but Almost No One Is Buying Them
#36Earlier quoted context omitted.
The real algorithm that's needed is an intelligent AI mesh retopologizer. Honestly more of a reinforcement learning AI problem than a generative AI problem IMO
A good auto retopologizer (AI or not) would be one of the greatest possible innovations in 3D. Add to that better unwrapping and rigging, and you’ve eliminated most of the mechanical grunt work in 3D, leaving the truly important sculpting and animating to the artists.
Virtually all the dominos have fallen except good topology at the moment, and unfortunately that's the biggest domino there is.
AI videogen and image gen will hollow out a lot of 3d work that isn't explicitly gaming oriented IMO, and eventually even that work may go away once better World-Action-Models come online.
Re: AI Generated 3D Models Flood Market, but Almost No One Is Buying Them
#37Earlier quoted context omitted.
A good auto retopologizer (AI or not) would be one of the greatest possible innovations in 3D. Add to that better unwrapping and rigging, and you’ve eliminated most of the mechanical grunt work in 3D, leaving the truly important sculpting and animating to the artists.
I'm sorry to say this, but the voxelization diffusion model I mentioned is effectively AI sculpting, and AI animation is already quite good (for humanoids at least) Virtually all the dominos have fallen except good topology at the moment, and unfortunately that's the biggest domino there is. AI videogen and image gen will hollow out a lot of 3d work that isn't explicitly gaming oriented IMO, and eventually even that…
Re: AI Generated 3D Models Flood Market, but Almost No One Is Buying Them
#38You know much better what kind of a model to generate and you pay 3$ for many variations.
Re: AI Generated 3D Models Flood Market, but Almost No One Is Buying Them
#39Weird.