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Being an old school web-based sports sim dev in the era of vibe coded games

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Re: Being an old school web-based sports sim dev in the era of vibe coded games

#31

Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.

Look at steam releases. May 2025: 1727. May 2026: 1875 A year over year increase matching the same trend that has existed since 2017. The same pattern holds for every month this year except March (where there was an increase year over year of about 600 games). If you’ve ever been to a game dev forum, you’ll see that there are at least 10x as many people who want to make a game as there are people who have made a game…

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Re: Being an old school web-based sports sim dev in the era of vibe coded games

#32

Earlier quoted context omitted.

We might get a powerful enough model to run "Claude, build me GTA6" before GTA6.

Highly doubt it.

Did you miss the sarcasm or has GTA6 become some sort of anomalous memetic agent that makes anyone who tries to work on it not be able to finish it regardless if it's human or AI?

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#33
post #8

Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.

> Are there any popular/successful vibe-coded games? Fair question... I'd even go as far as broadening the scope : Are there any popular/successful vibe-coded anything? And by popular/successful I don't mean bought Github stars from other GenAI/LLMs related project as it's been a demonstrated practice https://awesomeagents.ai/news/github-fake-stars-investigatio... for that specific domain now.

Depend on your definition of vibe coding - if it means code came out from a LLM vs. keyboard, you can bet that most updated software had some of it now.

But if you mean "Built me a GTA6", the answer is zero, because LLMs simply does not have that kind of capability.

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#34

I always enjoy hearing the thoughts of someone who took a slightly different path (indie game development being a favourite), and isn't committed to advancing some thesis -- pressing me to love this or hate that. It feels like it gives my brain a chance to step back from dopamine- or rage-induced habits and just... connect with other people. I don't know what will happen either. I hope that you and I and other hardwo…

To have this simple comment revealed, alone, five years ago, as a glimmer of a future approaching.

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#35
post #8

Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.

> Are there any popular/successful vibe-coded games? Fair question... I'd even go as far as broadening the scope : Are there any popular/successful vibe-coded anything? And by popular/successful I don't mean bought Github stars from other GenAI/LLMs related project as it's been a demonstrated practice https://awesomeagents.ai/news/github-fake-stars-investigatio... for that specific domain now.

OpenClaw is popular - or is it? I don't actually know anyone who uses it.

Claude Code is popular, and is vibecoded.

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#37

Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.

I've started trying to make some vibe coded games.

The best analogy to use is AI image generation e.g.

- someone posts a photo made with AI and your reaction is "that's amazing!"

- then you generate an image and it's pretty good but not exactly what you want

- then you try to get the AI to change the image to what you want and it's very difficult/requires a lot of steps

More specifically, you can easily spin up a game and parts of it are great. e.g. I made a game where you run a Soviet tractor factory [0]. The AI came up with some good mechanics and funny scenarios ("inspector comes to visit from Moscow: bribe him" etc). But the game mechanics are "off", the humor doesn't always work, you need to gametest A LOT etc.

0 - https://alexpotato.com/games/tractor47/?l=hn2

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#38
post #8

Earlier quoted context omitted.

> Are there any popular/successful vibe-coded games? Fair question... I'd even go as far as broadening the scope : Are there any popular/successful vibe-coded anything? And by popular/successful I don't mean bought Github stars from other GenAI/LLMs related project as it's been a demonstrated practice https://awesomeagents.ai/news/github-fake-stars-investigatio... for that specific domain now.

OpenClaw is popular - or is it? I don't actually know anyone who uses it. Claude Code is popular, and is vibecoded.

If the only successful uses of vibecoding are more tools for vibecoding... Feels a bit like the snake eating its own tail.

That said, I don't think that is actually the case - there is a small and growing percentage of LLM-written code in pretty much every piece of tech I have insight into the internals of.

Though not in the sense of "implement GT6"

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#39

Earlier quoted context omitted.

Highly doubt it.

Did you miss the sarcasm or has GTA6 become some sort of anomalous memetic agent that makes anyone who tries to work on it not be able to finish it regardless if it's human or AI?

Both probably, I don't usually understand sarcasm in written text unless it's explicitly stated.

Re: Being an old school web-based sports sim dev in the era of vibe coded games

#40

Are there any popular/successful vibe-coded games? I suppose perhaps they wouldn't disclose that it was vibe-coded but I'm not aware of a single one.

I certainly can't think of any. I've gone through about 18,000 games on Steam (since I dig for hidden gems and interesting games) and the only time a vibe-coded game stood out to me was when it was so awful I did a double take.

There's so many vibe-coded roguelite deckbuilders out there and all of them look exactly the same. A bunch of shitty art with zero cohesion, mechanics that don't actually work and a UI that's actively offensive to engage with.

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